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Goblin Archers can pepper the enemy from afar, with varying success.

Goblin Archers are a Greenskins Greenskins missile infantry unit introduced in Total War: Warhammer.

Recruitment[ | ]

Description[ | ]

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Attributes[ | ]

  • Grn missile infantry bow Missile Infantry
  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Scrap Upgrades[ | ]

Icon salvage bag large Ammo Skinsacks[ | ]

Icon salvage bow large Heavy Ammo[ | ]

  • Cost: Icon Grn Scrap20
  • Armour piercing Armour-piercing missile damage: +3
  • Wh main grn improved spearheads Technology Required: Sharper Stabbas

Strategy[ | ]

Click here to add a strategy!

They are good early on when money is a problem and gives the greenskins a counter for enemy flying units like the gyrocopters. While each shot doesn't do a lot of damage, remember, there are over a hundred models in one regiment. As such, they are best used to support da boyz on the front line and against unarmored units.

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