“ | Goblin Archers can pepper the enemy from afar, with varying success. | „ |
Goblin Archers are a Greenskins missile infantry unit introduced in Total War: Warhammer.
Recruitment[ | ]
Description[ | ]
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Attributes[ | ]
- Missile Infantry
- ▲ Expendable: This unit is comparably cheap to recruit, maintain and replenish.
- ▼ Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- ▼ Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
Scrap Upgrades[ | ]
Ammo Skinsacks[ | ]
- Cost: 20
- Ammunition: +45%
- Technology Required: Sharper Stabbas
Heavy Ammo[ | ]
- Cost: 20
- Armour-piercing missile damage: +3
- Technology Required: Sharper Stabbas
Strategy[ | ]
They are good early on when money is a problem and gives the greenskins a counter for enemy flying units like the gyrocopters. While each shot doesn't do a lot of damage, remember, there are over a hundred models in one regiment. As such, they are best used to support da boyz on the front line and against unarmored units.