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Total War: Warhammer Wiki
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Goblin Great Shaman
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Goblin Great Shaman
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{{Infobox unit |image =grn_goblin_great_shaman_campaign_01_0.png |icon=lord.png |race ={{Greenskins race}} |type =Lord |general ={{wh_main_grn_cha_goblin_great_shaman_0 general}} |main ={{wh_main_grn_cha_goblin_great_shaman_0 main}} |melee ={{wh_main_grn_goblin_sword_caster_hero}} |ranged = |armor ={{wh_main_grn_goblin_leather}} |shield = |attributes ={{wh_encourage_hideForest}} *{{Attribute Wounds}} *{{Attribute Missile Resistance |resist=15%}} }}{{Quote|A Great Shaman summons the power of Gork and Mork, ravaging any in his way.}} '''{{Pagename}}''' is a {{Greenskins race}} [[Lord]] unit introduced in ''[[Total War: Warhammer]]''. == Recruitment == *Selecting any Settlement and recruiting them in the Lord Recruit tab ==Description== A Goblin Shaman's spells are weedy and irritating, but dangerous - just like Goblins themselves. While Orc Shamans tend to be seen as trance-addled buffoons, Goblin Shamans are cagey and cunning, if no less odd. They often use their magic to barter for tribal influence. Many Goblin Shamans work their way into a top position, either directly advising the Warboss or even taking the command role themselves. Any Greenskin that opposes a Goblin Shaman is apt to suffer nasty rashes, mysterious beetle infestations or some other wicked malady. In battle, Goblin Shamans turn their spiteful spells towards slaying, or at least annoying, the foe. These spells are more subtle than their larger kin's, but no less effective. When an enemy fails to charge because they have doubled up with itchy hives, or the weapons of the Greenskins seem to dart unerringly for weak spots in a foe's armour, it is often due to the magic of a Goblin Shaman. ==Attributes== *[[File:Wh main lore lil waaagh.png]] '''Wizard''' {{wh_main_grn_cha_goblin_great_shaman_0 bulletpoints}} ==Spells== *[[File:Icon wh main lore lil waaagh.png|38x38px]][[Lore of the Little Waaagh!]] == Character Abilities == === Active Abilities === *[[File:Wh2 dlc15 lord abilities dont even try it.png|38px]] [[Don't Even Try It]] ====Campaign Only==== *[[File:Wh2 dlc15 lord abilities smash em faster.png|38px]] [[Smash 'Em Faster]] *[[File:Wh main character abilities get back ere.png|38px]] [[Get Back 'Ere!]] === Passive Abilities === *[[File:Wh main character abilities arcane conduit.png|38px]] [[Arcane Conduit]] *[[File:Wh main character passive evasion.png|38px]] [[Evasion (ability)|Evasion]] *[[File:Wh main lore passive sneaky stealin.png|38px]] [[Lore of the Little Waaagh!#Sneaky_Stealin'|Sneaky Stealin']] === Item Abilities === *None ==== Multiplayer Only ==== *[[File:Wh main item abilities scroll of leeching.png|38px]] [[Scroll of Leeching (ability)|Scroll of Leeching]] *[[File:Wh main item abilities crown of command.png|38px]] [[Crown of Command (ability)|Crown of Command]] == Items (Multiplayer)== *[[File:Wh main anc arcane item.png|38x38px]] [[Scroll of Leeching]] *[[File:Wh main anc enchanted item.png|38x38px]] [[Crown of Command]] == Mounts == *[[File:Mount giant wolf.png|38x38px]] [[Giant Wolf]] *[[File:Mount wolf chariot.png|38x38px]] [[Goblin Wolf Chariot (mount)|Goblin Wolf Chariot]] <small>(multiplayer only)</small> *[[File:Mount arachnarok spider.png|38x38px]] [[Catchweb Spidershrine]] (WH II & WH III only) == Talent Tree == * [https://totalwarhammerplanner.com/planner/vanilla3/grn_greenskins/grn_goblin_great_shaman Skill Tree on TotalWarhammerPlanner] ==Strategy== {{strategy}} The Goblin Great Shaman provides a Lord level caster to the Greenskins. The lore of the little Waaagh provides many annoying debuffs to enemies and helpful buffs to allies. The spell, Vindictive Glare also allows him to work down enemy large units from a distance. From a multiplayer perspective, Greenskin lords are almost always targeted and killed. This Goblin on a wolf is one of the fastest units in the game, meaning that it can outrun most things that chase it. While this does not guarantee he will survive, he has very low melee stats and health, it does prolong it and makes sure that your opponent has to invest a lot of micro into killing him. He is also cheap compared to [[Azhag the Slaughterer|Azhag]] or [[Wurrzag da Great Green Prophet|Wurrzag]], meaning that the rest of the Greenskin army will be stronger. The Catchweb Spidershrine mount makes the Goblin into a tanky and damage dealing caster. With 7,000 health and 120 armour he can survive where most Greenskins Lords would fall. Just make sure he doesn't get overwhelmed by blobs of anti-large infantries or ranged units, because being that big also equals being a large target that can be easily taken down by ranged units. But if you don't need a giant Fear/Terror causing tank because of your own army compositions, might as well stick with the wolf for speed, and can be basically anywhere at any given time to cast the spells whenever/wherever it is needed.. Might be able to flank their low-melee stats ranged units/artillery, too with the speed. == Gallery == <gallery> grn_goblin_great_shaman_campaign_02_0.png grn_goblin_great_shaman_campaign_03_0.png grn_goblin_great_shaman_campaign_04_0.png grn_goblin_great_shaman_campaign_05_0.png grn_goblin_great_shaman_campaign_06_0.png </gallery> {{Navbox Greenskins units}} [[Category:Total War: Warhammer units]] [[Category:Greenskins units]] [[Category:Greenskins lord units]]
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