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A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.

Goblin Wolf Rider Archers are a Greenskins Greenskins missile cavalry unit introduced in Total War: Warhammer.

Recruitment[ | ]

Description[ | ]

Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.

Attributes[ | ]

  • Missile cavalry bow wolf Missile Cavalry
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[ | ]

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The base for what missile cavalry function as. They are a good harass unit that can deal damage from afar and rapidly reposition to avoid punishment. Notably, they have almost no armour-piercing on their ranged and melee attacks, so do not send them against heavily armoured units. Also, they have very poor melee stats, so should be kept out of combat.

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