Difference between revisions of "Gold Mine (Lizardmen)"

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(buildings)
 
(adding building effects)
 
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|units =
 
|units =
 
|effects =
 
|effects =
  +
{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_templeguard_kroxigor_coldone|-25}}
 
  +
{{effects description wh2_main_effect_building_unit_xp_levels_lzd_templeguard_kroxigor_coldone|+1}}
  +
{{effects description wh_main_effect_economy_gdp_mining|+450}}
 
|garrison =
 
|garrison =
 
|id = wh2_main_lzd_resource_gold_2
 
|id = wh2_main_lzd_resource_gold_2
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==Effects==
 
==Effects==
  +
{{effects description wh2_main_effect_building_recruitment_cost_reduction_lzd_templeguard_kroxigor_coldone|-25}}
 
  +
{{effects description wh2_main_effect_building_unit_xp_levels_lzd_templeguard_kroxigor_coldone|+1}}
  +
{{effects description wh_main_effect_economy_gdp_mining|+450}}
   
 
==Strategy==
 
==Strategy==

Latest revision as of 11:44, 24 October 2017

Gold Mine
Lizardmen resource gold.png
Overview
FactionLizardmen
CategoryLizardmen resource building
Construction
Icon income.png
Costs:
2000
Icon hourglass.png
Build time:
4
Purpose
Bonus effects
  • Recruitment cost: -25% for Kroxigors, Temple Guards and Cold One units
  • Unit experience: +1 for Kroxigors, Temple Guards and Cold One unit recruits
  • Income generated: +450

Gold Mine (Lizardmen) is a Lizardmen resource building in Total War: Warhammer.

Effects[edit | edit source]

  • Recruitment cost: -25% for Kroxigors, Temple Guards and Cold One units
  • Unit experience: +1 for Kroxigors, Temple Guards and Cold One unit recruits
  • Income generated: +450


Strategy[edit | edit source]

Click here to add a strategy!