Gor Herd (Shields)

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Gor Herd
Wh dlc03 bst gor herd shields.png
Infantry axe.png
Overview
FactionBeastmen
CategoryAxe Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 500 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Statistics
Icon stat health.png Health: 80
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 22
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Gor Herd (Shields) is a Beastmen melee infantry unit in the Beastmen Total War: Warhammer downloadable content. Gors may be rank-and-file beasts, but that does not diminish their ferocity on the battlefield.

Description[edit | edit source]

Gors form the great mass of the warherds. Their appearance varies, but all combine bestial features with those of a man. The base form of the Beastmen, and that possessed by the vast majority of the Gors, is the head and legs of a goat and the upper torso of a man, albeit a particularly hairy and malodorous one. They have the savage fangs of wolves with which to tear great chunks of flesh from their foes, and muscular and robust (if flea-ridden) bodies well suited to acting out their primal urges. To face a horde of Gors is to face anarchy and mayhem. Rowdy and undisciplined, they bray, bark, and bawl an unceasing cacophony that fills men's hearts with dread. Nonetheless, Gors are capable of taking to the battlefield in more or less ordered formations, a fact that many an enemy general has failed to understand until it is too late. Roving groups of Gors band into tight units that march beneath banners made from the flayed hides of their foes, while others tear the captured flags of defeated enemies, tattered and smeared with blood and dung. The Gors' raucous, bloodthirsty braying is accompanied by the atonal drones of crude pipes and horns in deliberate mockery of the Empire's proud regimental musicians.

Attributes[edit | edit source]

  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

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The Gor Herd with shields is the perfect frontline unit when facing ranged-centric factions like the Empire or High Elves. Their reduced killing power compared to their non-shielded brethren is more than made up for by a hefty melee defence stat, giving your monstrous units plenty of time to flank around the battlefield and deal with those pesky ranged units.