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Gorebulls do not hesitate, smashing into enemy ranks with overwhelming power.

Gorebull is a Beastmen Beastmen Hero unit introduced in Total War: Warhammer with Call of the Beastmen.

Recruitment[ | ]

Description[ | ]

Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.

Attributes[ | ]

  • Wh dlc03 bst gorebull Melee Specialist
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Campaign Abilities[ | ]

Embed Hero[ | ]

  • Experience Training

Constant Local Effect[ | ]

  • Public order Spread Control

Target[ | ]

  • Settlement
  • Siege defence Assault Garrison
  • Hero
  • Subterfuge Assassinate
  • Army
  • Disaster Assault Units

Character Abilities[ | ]

Items (Multiplayer)[ | ]

Talent Tree[ | ]

Strategy[ | ]

Click here to add a strategy!

Gorebull offers a strong anchor piece to a Beastmen army. He is aggressive and can chop down most things he goes up against. He also provides a couple of significant buffs that help make even the aggressive Beastmen front line stronger (either +15 melee attack or +23 armor and +5% missile resist, both substantial). Keeping him with important parts of the front line will ensure these buffs have the most impact. Use him to charge an enemy formation, then follow up with powerful attackers like Minotaurs or Chaos Spawn benefitting from his +15 melee attack. Employing double Gorebull's is a strong goon squad that can make short work if they can corner their target.

Gallery[ | ]

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