Grail Guardians

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Grail Guardians
Wh dlc07 brt grail guardians.png
Overview
FactionBretonnia
CategoryBretonnia cavalry
Unit size60
Recruitment
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375
Buildings required:
Royal Stables
Statistics
Icon stat health.png Health: 128
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus: 38
Weapons
Melee
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Protection
Icon stat armour.png
Armor:
86.67%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Fatigue immune.png Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Grail Guardians is a Bretonnia cavalry unit. The holy relics of the Lady, the most sacred in all Bretonnia, are guarded by the most fervent and fearsome of warriors.

Description[edit | edit source]

The Fay Enchantress is one of the most revered and respected figures in all of Bretonnia. As is fitting of someone who speaks with the voice of the Lady, she is accompanied at all times by a retinue of Knights who defend her to the death. These men, selected from the very best of the Grail Knights, are warriors par excellence, striking down the enemies of Bretonnia with shining blades of justice. Though rumours abound that the Fay Enchantress is none other than the Lady herself, and therefore requiring no earthly protectors, the Grail Guardians care not and defend their charge all the same.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Living Saints: Knights who have sipped from the Grail are elevated above mere mortals; they truly are what is best in men.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Strategy[edit | edit source]

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