Grail Knights

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Grail Knights
Wh main brt grail knights.png
Overview
FactionBretonnia
CategoryBretonnia cavalry
Unit size60
Recruitment
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375
Statistics
Icon stat health.png Health: 112
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 75
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 78
Weapons
Melee
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 15
Icon stat speed.png Melee Interval: 5.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Protection
Icon stat armour.png
Armor:
67.5%
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Attributes
Fatigue immune.png Immune to Vigour: Vigour has no effect on this unit.

Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Wh main lord passive the blessing of the lady.png The Blessing of the Lady
Wh dlc07 unit formation lance.png Lance

Vow grail positive.png This unit requires its commanding Lord to have the Grail Vow skill, else it will suffer a large upkeep penalty.

Grail Knights is a Bretonnia cavalry unit. The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts.

Description[edit | edit source]

Only when a Questing Knight has proved his valour and purity beyond all doubt does the Lady of the Lake appear to him in a vision, rewarding him not only with the sight of the Grail, but also permitting him to drink from it. Few indeed are allowed to sup from this, the holiest of Bretonnian artefacts, and only those Knights of unblemished purity survive a taste of the blessed waters from the chalice. Those who drink from the mystical chalice are changed forever, granted lifespans many times that of normal men, as well as other, stranger gifts. From that moment on they are irrevocably committed to the service of the Lady and the Grail, a bond that can only be broken by death. To the commoners of Bretonnia, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right. They are tireless, and know neither fear, hardship nor despair, their words and deeds immortalised forever. Some five centuries since his death, many still recount how the eyes of Riquiard of Brascard glowed with a terrible light as he slew the enemies of the Lady, while others speak of a golden aura that protects all Grail Knights from harm. Amongst the most famous of all, Laudyricus of Couronne, was believed to have been possessed of a heart so pure and noble that he was anathema to all unclean creatures and could slay them with his merest touch.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Living Saints: Knights who have sipped from the Grail are elevated above mere mortals; they truly are what is best in men.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Strategy[edit | edit source]

Grail Knights are an expensive unit to train and upkeep yet if they are swarmed by an enemy they will be defeated. Therefore you should always pair Grail Knights with Knights of the Realm or Knights Errant. Should you employ two lesser units in support of your Grail Knights they will be able to hold together when charging large divisions of enemy troops. You may also wish to have two of these units in most of your armies to utilize shock tactics.

Shock tactics: With all cavalry you should consider the effect of charging. Charging bonuses make your knights exponentially more powerful at the start of their combat. Once the initial charge is complete, your units can be swarmed and overcome. The way you stop this is by having two shock units to use in tandem. One unit charges and one is held in reserve. The second unit charges and the first is brought back after the second unit has relieved the pressure with their own charge. You can repeat this tactic as necessary.