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Wh dlc03 bst beastlord.png
Wh dlc03 bst beastlord.png
Beastmen lord
Unit size1
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat health.png Health: 5563
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Graktar is a Beastmen lord unit in the Beastmen Total War: Warhammer downloadable content. Though he appears in the game files and has unique stats from a generic Beastlord (similar to Armand d'Aquitaine), he is not playable outside of confederating him during the Eye for An Eye mini-campaign, where he appears as the leader of the Ripper-Horn Tribe. You can also face him in one of Khazrak's quest battles.

According to the sixth edition of the Beastmen army book for the tabletop, Graktar was the leader of the warherd before Khazrak. One night after a battle, Graktar had been wounded so Khazrak took the opportunity to challenge him for leadership. It was still a long and hard fight, but in the end Khazrak was triumphant and ripped off on of Graktar's horns. Khazrak then exiled Graktar in disgrace.

Description[edit | edit source]

The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.

Abilities[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Strategy[edit | edit source]

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