Great Cannon

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Great Cannon
Wh main emp cannon.png
Cannon.png
Overview
FactionEmpire
CategorySiege Artillery
Crew size33
Artillery pieces3
Recruitment
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Statistics
Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 22
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Ranged
Icon stat ranged damage.png Missile Damage: 88
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 352
Icon stat ammo.png Reload Time: 19.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 450
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Great Cannon is a Empire siege engine unit in Total War: Warhammer. The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.

Description[edit | edit source]

The Great Cannons of the Imperial Gunnery School are the terror of the Empire's foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. Even the mightiest creatures cannot ignore the power of a Great Cannon, as was ably demonstrated at the Siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a raging Dragon with a single well-placed shot.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Strategy[edit | edit source]

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