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Total War: Warhammer Wiki
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==In Campaign== === [[File:Icon waaagh.png]]Waaagh! === {{Main|Call to WAAAGH!}} A Waaagh! is an unstoppable force that can be unleashed once your faction gains sufficient [[File:Icon Waaagh Reputation.png]]Reputation through winning [[battles]] and razing [[settlements]]. Once a Call to Waaagh! is targeted against an enemy, additional mobs will flock to your [[armies]] for a period of time as your [[File:Icon Army.png|18px]]Lords' Waaagh! battle abilites are temporarily boosted. Razing the enemy's capital within the allotted time or occupying it when the Waaagh! ends will grant a trophy and rewards in addition to building momentum towards the next Call to Waaagh!. === [[File:Reward Scrap.png|36px]]Scrap === {{Main|Scrap}} Greenskins know not to waste good battle salvage, actively gathering any bits of [[File:Icon Grn Scrap.png|18px]]Scrap they find after [[battles]] or razing [[settlements]]. Scrap can be used to upgrade and improve the boyz' armaments or research [[Greenskins tech tree|technologies]]. ===[[File:Reward Banner.png|36px]]Tribal Confederation === {{Main|Warboss Defeated}} The Greenskins' tribal hierarchy is brutal, but simple. Bash in enough heads and take enough loot, sooner or later you're going to get some mobs and become a Warboss. Beat up another Warboss in battle, his mobs will become yours too, since loyalty is a concept neither Orcs or Goblins really care for. Be aware that subjugating another Warboss and his tribe also means taking over their territory, leading to a larger empire to oversee - perhaps just keep things simple and bash in his head too! ===[[File:Icon underway.png]]The Underway=== Greenskins can sneak through the [[File:Icon stance use underway.png|18px]][[Underway]] to travel beneath otherwise impassable terrain. Doing so is not without risk, however, as Greenskin [[armies]] can be intercepted by armies above and brought to battle, even by [[Races and factions|races]] that cannot use the Underway themselves. ===[[File:Icon savageways.png]]Savage Orcs=== [[Settlements]] that contain the [[File:Resource_savage_orcs.png]][[Savage Orcs (resource)|Savage Orcs resource]] will give Greenskin [[factions]] access to a unique building chain allowing them to recruit powerful Savage Orc [[units]]. The resource can mainly be found in the [[Southern Badlands]], but is also present in the [[Western Badlands]] and the [[Southern Jungles of Pahualaxa|Southern]] [[Jungles of Pahualaxa]]. ==== Building Chain ==== Settlements that contain the [[File:Resource_savage_orcs.png]]Savage Orcs resource will unlock the following building chain: {| class="wikitable" !Tier !Building !Type !Cost !Effects |- ![[File:Tier 1.png]] ![[File:Greenskins savage orcs.png]] [[Savage Orc Gathering]] |Landmark |[[File:Icon treasury.png|24px]]1500 [[File:Icon hourglass.png|24px]]2 Turns |''Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.'' * [[File:Siege defence.png]]Unlocks recruitment of: ** [[Savage Orcs (Unit)|Savage Orcs]] |- ![[File:Tier 2.png]] ![[File:Greenskins savage orcs.png]] [[Savage Orc Camp]] |Landmark |[[File:Icon treasury.png|24px]]3000 [[File:Icon hourglass.png|24px]]3 Turns |''A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.'' * [[File:Siege defence.png]]Unlocks recruitment of: ** [[Savage Orc Arrer Boyz]] |- ![[File:Tier 3.png]] ![[File:Greenskins savage orcs.png]] [[Savage Orc Host]] |Landmark |[[File:Icon treasury.png|24px]]6000 [[File:Icon hourglass.png|24px]]4 Turns |''Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.'' * [[File:Siege defence.png]]Unlocks recruitment of: ** [[Savage Orc Boar Boy Big 'Uns]] ** [[Savage Orc Boar Boyz]] ** [[Savage Orc Big 'Uns]] |} ==== Units ==== The Savage Orc building chain will unlock the following units: {| class="wikitable mw-collapsible mw-collapsed" !Unit ! colspan="5" |Stats |- ! rowspan="3" |[[File:Wh main grn savage orc boyz sword.png|130px]] [[Savage Orcs (Unit)|Savage Orcs]] !Recruitment !General !Melee !Ranged !Defence |- | * [[File:Icon hourglass.png|24px]]Turns: 1 * [[File:Icon income.png|24px]]Upkeep: 138 | *[[File:Icon stat health.png|22px]]Health: 81 *[[File:Icon stat morale.png]]Leadership: 58 *[[File:Icon stat speed.png]]Speed: 37 *[[File:Icon stat attack.png]]Melee Attack: 28 *[[File:Icon stat defence.png]]Melee Defence: 16 *[[File:Icon stat charge bonus.png]]Charge Bonus: 26 | *[[File:Icon stat damage.png]]Weapon Strength: 35 **[[File:Icon Stat Damage Base.png|16px]]Base Weapon Damage: 26 **[[File:Modifier icon armour piercing.png]]Armour-Piercing Weapon Damage: 9 | | |- | colspan="5" | * [[File:Resistance physical.png|24px]]'''Physical Resistance:''' 25% Damage of non-magical attacks is reduced by this amount. * [[File:Attrition immunity.png|24px]]'''Resilience:''' This unit is immune to the following types of attrition: Desert, Barren Wasteland * [[File:Hide forest.png|24px]]'''Hide (forest):''' This unit can hide in forests until enemy units get too close. * [[File:Wh main unit passive frenzy.png|24px]]'''[[Frenzy]]:''' Unit ability |- ! rowspan="3" |[[File:Wh main grn savage orc boyz big uns.png|130px]] [[Savage Orc Big 'Uns]] !Recruitment !General !Melee !Ranged !Defence |- | * [[File:Icon hourglass.png|24px]]Turns: 2 * [[File:Icon income.png|24px]]Upkeep: 225 | *[[File:Icon stat health.png|22px]]Health: 108 *[[File:Icon stat morale.png]]Leadership: 68 *[[File:Icon stat speed.png]]Speed: 37 *[[File:Icon stat attack.png]]Melee Attack: 40 *[[File:Icon stat defence.png]]Melee Defence: 22 *[[File:Icon stat charge bonus.png]]Charge Bonus: 34 | *[[File:Icon stat damage.png]]Weapon Strength: 42 **[[File:Icon Stat Damage Base.png|16px]]Base Weapon Damage: 29 **[[File:Modifier icon armour piercing.png]]Armour-Piercing Weapon Damage: 13 **[[File:Modifier icon bonus vs large.png]]Bonus vs. Large: 8 | | |- | colspan="5" | * [[File:Resistance physical.png|24px]]'''Physical Resistance:''' 25% Damage of non-magical attacks is reduced by this amount. * [[File:Attrition immunity.png|24px]]'''Resilience:''' This unit is immune to the following types of [[File:Icon Attrition Path.png|18x18px]]attrition: Desert, Barren Wasteland * [[File:Hide forest.png|24px]]'''Hide (forest):''' This unit can hide in forests until enemy units get too close. * [[File:Wh main unit passive frenzy.png|24px]]'''[[Frenzy]]:''' Unit ability |- ! rowspan="3" |[[File:Wh main grn savage orc boyz bow.png|130px]] [[Savage Orc Arrer Boyz]] !Recruitment !General !Melee !Ranged !Defence |- | * [[File:Icon hourglass.png|24px]]Turns: 1 * [[File:Icon income.png|24px]]Upkeep: 138 | *[[File:Icon stat health.png|22px]]Health: 77 *[[File:Icon stat morale.png]]Leadership: 52 *[[File:Icon stat speed.png]]Speed: 37 *[[File:Icon stat attack.png]]Melee Attack: 24 *[[File:Icon stat defence.png]]Melee Defence: 8 *[[File:Icon stat charge bonus.png]]Charge Bonus: 12 | *[[File:Icon stat damage.png]]Weapon Strength: 35 **[[File:Icon Stat Damage Base.png|16px]]Base Weapon Damage: 26 **[[File:Modifier icon armour piercing.png]]Armour-Piercing Weapon Damage: 9 | *[[File:Icon stat damage.png]]Missile Strength: 47 **[[File:Icon Stat Ranged Damage Base.png|16px]]Base Missile Damage: 14 **[[File:Modifier icon armour piercing ranged.png]]Armour-Piercing Missile Damage: 6 **[[File:Icon Stat Reload Time.png|16px]]Reload Time: 9.9 seconds *[[File:Icon stat ammo.png]]Ammunition: 22 *[[File:Icon stat range.png]]Range: 140 | |- | colspan="5" | * [[File:Resistance physical.png|24px]]'''Physical Resistance:''' 25% Damage of non-magical attacks is reduced by this amount. * [[File:Attrition immunity.png|24px]]'''Resilience:''' This unit is immune to the following types of [[File:Icon Attrition Path.png|18x18px]]attrition: Desert, Barren Wasteland * [[File:Hide forest.png|24px]]'''Hide (forest):''' This unit can hide in forests until enemy units get too close. * [[File:Wh main unit passive frenzy.png|24px]]'''[[Frenzy]]:''' Unit ability |- ! rowspan="3" |[[File:Wh main grn savage orc boar boyz.png|130x130px]] [[Savage Orc Boar Boyz]] !Recruitment !General !Melee !Ranged !Defence |- | * [[File:Icon hourglass.png|24px]]Turns: 2 * [[File:Icon income.png|24px]]Upkeep: 187 | *[[File:Icon stat health.png|22px]]Health: 110 *[[File:Icon stat morale.png]]Leadership: 58 *[[File:Icon stat speed.png]]Speed: 64 *[[File:Icon stat attack.png]]Melee Attack: 26 *[[File:Icon stat defence.png]]Melee Defence: 14 *[[File:Icon stat charge bonus.png]]Charge Bonus: 56 | *[[File:Icon stat damage.png]]Weapon Strength: 30 **[[File:Icon Stat Damage Base.png|16px]]Base Weapon Damage: 10 **[[File:Modifier icon armour piercing.png]]Armour-Piercing Weapon Damage: 20 | | *[[File:Icon stat armour.png]]Armour: 35 |- | colspan="5" | * [[File:Resistance physical.png|24px]]'''Physical Resistance:''' 25% Damage of non-magical attacks is reduced by this amount. * [[File:Attrition immunity.png|24px]]'''Resilience:''' This unit is immune to the following types of [[File:Icon Attrition Path.png|18px]]attrition: Desert, Barren Wasteland * [[File:Hide forest.png|24px]]'''Hide (forest):''' This unit can hide in forests until enemy units get too close. * [[File:Wh main unit passive frenzy.png|24px]]'''[[Frenzy]]:''' Unit ability |- ! rowspan="3" |[[File:Wh main grn savage orc boar boyz big uns.png|130px]] [[Savage Orc Boar Boy Big 'Uns]] !Recruitment !General !Melee !Ranged !Defence |- | * [[File:Icon hourglass.png|24px]]Turns: 2 * [[File:Icon income.png|24px]]Upkeep: 275 | *[[File:Icon stat health.png|22px]]Health: 128 *[[File:Icon stat morale.png]]Leadership: 68 *[[File:Icon stat speed.png]]Speed: 66 *[[File:Icon stat attack.png]]Melee Attack: 28 *[[File:Icon stat defence.png]]Melee Defence: 14 *[[File:Icon stat charge bonus.png]]Charge Bonus: 58 | *[[File:Icon stat damage.png]]Weapon Strength: 36 **[[File:Icon Stat Damage Base.png|16px]]Base Weapon Damage: 12 **[[File:Modifier icon armour piercing.png]]Armour-Piercing Weapon Damage: 24 **[[File:Modifier icon bonus vs large.png]]Bonus vs. Large: 5 | | *[[File:Icon stat armour.png]]Armour: 35 |- | colspan="5" | * [[File:Resistance physical.png|24px]]'''Physical Resistance:''' 25% Damage of non-magical attacks is reduced by this amount. * [[File:Attrition immunity.png|24px]]'''Resilience:''' This unit is immune to the following types of [[File:Icon Attrition Path.png|18x18px]]attrition: Desert, Barren Wasteland * [[File:Hide forest.png|24px]]'''Hide (forest):''' This unit can hide in forests until enemy units get too close. * [[File:Wh main unit passive frenzy.png|24px]]'''[[Frenzy]]:''' Unit ability |} ===[[File:Event Buildings Neutral.png|36px]]Buildings=== {{Main|Greenskins buildings}} ===[[File:Event Technology Neutral.png|36px]]Technology=== {{Main|Greenskins tech tree}} ===[[File:Event Commander Activity Neutral.png|36px]]Stances=== Greenskin [[armies]] can adopt the following [[stances]]: {| class="wikitable mw-collapsible" !Stance !Description !Effects |- ![[File:Default Stance None.png]] None | Traverses the world as normal |None |- ![[File:Stance March.png]] March |Increases this army's campaign map marching range. | *[[File:Campaign movement.png]]Campaign movement range: +50% *[[File:Military.png]]Recruitment: Disabled *[[File:Vigour.png]]Vigour in battle: Tired *[[File:Melee.png]]Should the army be attacked, retreat will be impossible, if it loses the battle it will be wiped out *[[File:Melee.png]]Battle initiation: Disabled |- ![[File:Icon ambush stance.png]] Ambush |Conceals this army, allowing surprise attacks against passing enemies. | *[[File:Campaign movement.png]]Campaign movement range required to adopt: 25% *[[File:Subterfuge.png]]Hidden until discovered or battle initiated *[[File:Campaign movement.png]]Campaign movement: Disabled |- ![[File:Use underway.png]] Use Underway |Uses the Underway to traverse the world. | *[[File:Campaign movement.png]]Minimum requirement to assume: Not moved this turn *[[File:Campaign movement.png]]Traverse underground terrain that would normally be impassable *[[File:Disaster.png]]Immune to attrition *[[File:Melee.png]]Nearby hostile armies may intercept this force in the Underway *[[File:Melee.png]]Should the army be intercepted, retreat will be impossible; if it loses the battle it will be wiped out *[[File:Melee.png]]Battle initiation: Disabled |- ![[File:Encamp.png]] Raidin' Camp |Sets up a defensive camp, allowing for recruitment and replenishment, whilst raiding wealth from the local region. | *[[File:Scrap.png]]Scrap: +3 per turn *[[File:Icon income plus.png|24px]]Income generated from raiding: [[File:Arrow increase 1.png]] *[[File:Replenishment.png]]Enables replenishment and access to the global recruitment pool *[[File:Public order.png]]Obedience: -3 in the raided province *[[File:Growth.png]]Growth: -5 in the raided province *[[File:Disaster.png]]Immune to attrition *[[File:Defence.png]]Melee defence: +5 *[[File:Morale.png]]Leadership: +5 *[[File:Diplomacy.png]]Diplomacy: Penalties with raided factions *[[File:Income.png]]Income from all buildings: -100% (when raiding own region) *[[File:Campaign movement.png]]Campaign movement: Disabled |} ===[[File:Event Military Neutral.png|36px]]Post-Battle Options=== Greenskins have the following [[post-battle options]] after winning a [[Battles|battle]]: {| class="wikitable" ![[File:Icon ransom.png]] Ransom Captives ![[File:Icon Grn Slaughter.png]] Slaughter Captives ![[File:Icon Grn Eat.png]] Eat Captives |- |Earn some extra loot by sellin' the captives off! |Kill 'em! Kill all the gits! |These scraggy gits look tasty - eat 'em up and replenish the boyz with full stomachs! |- | *[[File:Icon treasury.png|24px]]Treasury: [[File:Arrow increase 1.png]] |Your army will gain the following effect: *[[File:Morale.png]]Slaughtered Captives (Turns: 5) **''The boyz are ecstatic after slaughtering recent captives!'' **[[File:Morale.png]]Leadership: +4 | * [[File:Icon Replenish.png]]Unit replenishment: [[File:Arrow increase 1.png]]% |} ===[[File:Event City Neutral.png|36px]]Settlement Options=== Greenskins have the following [[settlement options]] after successfully [[Siege|sieging]] a [[Settlements|settlement]]: {| class="wikitable" !Occupy !Loot & Occupy !Sack !Raze |- ![[File:Greenskins Occupy Settlement.png]] ![[File:Greenskins Loot Settlement.png]] ![[File:Greenskins Sack Settlement.png]] ![[File:Raze Settlement.png]] |- |You occupy the settlement and all captives are slaughtered. |You gain wealth from looting, but buildings in the settlement are damaged. All captives are enslaved, [[File:Icon public order.png|16px]]obedience is greatly reduced, and your diplomatic relations with the previous owner also suffer greatly. |You do not capture the settlement but instead steal wealth and damage buildings. All captives are enslaved, [[File:Icon public order.png|16px]]obedience is reduced, and the previous owner will like you a lot less. |All buildings are destroyed and the settlement is torched. |- | *[[File:Icon Public Order Negative.png|22px]]Conquest penalty: -10 *Province instability: -3 | *[[File:Icon Public Order Negative.png|22px]]Conquest penalty: -30 *Province instability: -10 *[[File:Icon treasury.png|24px]]Treasury: [[File:Arrow increase 1.png]] *[[File:Icon Replenish.png]]Unit replenishment: [[File:Arrow increase 1.png]]% | *Province instability: -10 *[[File:Icon treasury.png|24px]]Treasury: [[File:Arrow increase 1.png]] *[[File:Icon Replenish.png]]Unit replenishment: [[File:Arrow increase 1.png]]% | * [[File:Icon treasury.png|24px]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] * [[File:Icon Grn Scrap.png|24px]]Scrap: [[File:Arrow increase 1.png]] * [[File:Icon Waaagh Reputation.png]] Reputation: [[File:Arrow increase 1.png]] |} ===[[File:Event Province Region Neutral.png|36px]]Commandments=== Greenskins can issue the following [[commandments]] when all [[settlements]] are owned in the selected [[Provinces|province]]: {| class="wikitable mw-collapsible" !Commandment !Effects |- ![[File:Commandment Camp Ruckus.png]] Camp Ruckus | * [[File:Growth.png]]Growth: +20 * [[File:Public order.png]]Obedience: +2 |- ![[File:Commandment Give it 'ere.png]] Give it 'ere | * [[File:Income.png]]Income extortion rate: +5% |- ![[File:Commandment Brag about da Boss.png]] Brag about da Boss | * [[File:Treasury.png]]Recruitment cost: -5% * [[File:Army.png]]Local recruitment capacity: +1 |} ===[[File:Event Commander Activity Neutral.png|36px]]Climate=== Greenskins have the following [[climate]] preferences: {| class="wikitable" !Preference !Climate |- !Suitable: |[[File:Wasteland.png]]Wasteland, [[File:Mountain.png]]Mountain, [[File:Savannah.png]]Savannah |- !Unpleasant: |[[File:Frozen.png]]Frozen, [[File:Temperate.png]]Temperate, [[File:Desert.png]]Desert, [[File:Jungle.png]]Jungle |- !Uninhabitable: |[[File:Magical forest.png]]Magical Forest, [[File:Ocean.png]]Ocean, [[File:Chaotic wasteland.png]]Chaotic Wasteland, [[File:Temperate island.png]]Temperate Island |} ===[[File:Event Character Activity Neutral.png|36px]]Inventory=== * [[Total War: Warhammer items|Greenskins items]] * [[Total War: Warhammer followers#Greenskins|Greenskins followers]] * [[Banners#Total War: Warhammer|Greenskins banners]] *[[Greenskins names]]
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