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Greenskins Buildings

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This page lists all Greenskins buildings.

Settlements[edit | edit source]

Chain Tier Building Effect Cost Requirements
Greenskins orc city.png
Minor Settlement
I Greenskin Hideout Icon income plus.pngIncome generated: 80
Growth.pngGrowth: +10
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

3 Goblins
2 Orc Boyz
Icon treasury.png 800
Icon hourglass.png 2 turns
Minor Settlement
II Greenskin Camp Icon income plus.pngIncome generated: 120
Growth.pngGrowth: +20
Construction.pngGrants 2 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Goblins
2 Orc Boyz
2 Goblin Archers
Icon treasury.png 1600
Icon hourglass.png 3 turns
Minor Settlement, 1 Population Surplus
III Greenskin Burrows Icon income plus.pngIncome generated: 160
Growth.pngGrowth: +30
Army.pngLocal recruitment capacity: +1
Construction.pngGrants 3 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Orc Big 'Uns
2 Orc Boyz
2 Goblin Archers
Icon treasury.png 3200
Icon hourglass.png 4 turns
Minor Settlement, 2 Population Surplus
Greenskins orc city.png
Major Settlement
I Greenskin Hideout Icon income plus.pngIncome generated: 80
Growth.pngGrowth: +10
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

4 Goblins
4 Orc Boyz
Icon treasury.png 800
Icon hourglass.png 2 turns
Major Settlement, not the faction capital (Black Crag)
II Greenskin Camp Icon income plus.pngIncome generated: 120
Growth.pngGrowth: +20
Construction.pngGrants 2 construction slots in the settlement

Siege defence.pngProvides garrison:

3 Goblins
2 Orc Boyz
1 Goblin Archers
2 Orc Arrer Boyz
Icon treasury.png 1600
Icon hourglass.png 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Black Crag)
III Greenskin Encampment Icon income plus.pngIncome generated: 160
Growth.pngGrowth: +30
Army.pngLocal recruitment capacity: +1
Construction.pngGrants 3 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Orc Big 'Uns
3 Orc Boyz
3 Goblin Archers
Icon treasury.png 3200
Icon hourglass.png 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Black Crag)
IV Greenskin Fort Icon income plus.pngIncome generated: 200
Growth.pngGrowth: +40
Army.pngLocal recruitment capacity: +1
Construction.pngGrants 4 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Night Goblins
3 Orc Big 'Uns
3 Night Goblin Archers
Icon treasury.png 4800
Icon hourglass.png 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Black Crag)
V Greenskin Stronghold Icon income plus.pngIncome generated: 240
Growth.pngGrowth: +50
Army.pngLocal recruitment capacity: +1
Construction.pngGrants 5 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Night Goblins (Fanatics)
2 Orc Big 'Uns
1 Trolls
3 Night Goblin Archers
Icon treasury.png 7200
Icon hourglass.png 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Black Crag)
Greenskins black crag.png
Black Crag
I Black Crag (Greenskin Hideout) Icon income plus.pngIncome generated: 150
Growth.pngGrowth: +10
Income.pngIncome from all buildings: +30% (all regions in this province)
Income.pngIncome from all buildings: +15% (all regions in adjaent provinces)
Construction.pngGrants 1 construction slot in the settlement

Siege defence.pngProvides garrison:

2 Black Orcs
6 Orc Boyz
4 Orc Arrer Boyz
Icon treasury.png 800
Icon hourglass.png 2 turns
Can only be built in Black Crag
II Black Crag (Greenskin Camp) Icon income plus.pngIncome generated: 225
Growth.pngGrowth: +20
Income.pngIncome from all buildings: +35% (all regions in this province)
Income.pngIncome from all buildings: +18% (all regions in adjaent provinces)
Construction.pngGrants 2 construction slots in the settlement

Siege defence.pngProvides garrison:

1 Goblin Rock Lobber
2 Black Orcs
2 Orc Big 'Uns
3 Orc Boyz
6 Orc Arrer Boyz
Icon treasury.png 1600
Icon hourglass.png 3 turns
Can only be built in Black Crag, 1 Population Surplus
III Black Crag (Greenskin Encampment) Icon income plus.pngIncome generated: 300
Growth.pngGrowth: +30
Income.pngIncome from all buildings: +40% (all regions in this province)
Income.pngIncome from all buildings: +20% (all regions in adjaent provinces)
Army.pngLocal recruitment capacity: +1
Construction.pngGrants 3 construction slots in the settlement

Siege defence.pngProvides garrison:

1 Goblin Rock Lobber
2 Orc Boar Boyz
3 Black Orcs
2 Orc Big 'Uns
2 Trolls
6 Orc Arrer Boyz
Icon treasury.png 3200
Icon hourglass.png 4 turns
Can only be built in Black Crag, 2 Population Surplus
IV Black Crag (Greenskin Fort) Icon income plus.pngIncome generated: 375
Growth.pngGrowth: +40
Income.pngIncome from all buildings: +45% (all regions in this province)
Income.pngIncome from all buildings: +23% (all regions in adjaent provinces)
Army.pngLocal recruitment capacity: +2
Construction.pngGrants 4 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Goblin Rock Lobber
3 Orc Boar Boyz
5 Black Orcs
2 Trolls
6 Orc Arrer Boyz
Icon treasury.png 4800
Icon hourglass.png 5 turns
Can only be built in Black Crag, 4 Population Surplus
V Black Crag (Greenskin Stronghold) Icon income plus.pngIncome generated: 450
Growth.pngGrowth: +50
Income.pngIncome from all buildings: +50% (all regions in this province)
Income.pngIncome from all buildings: +25% (all regions in adjaent provinces)
Army.pngLocal recruitment capacity: +2
Construction.pngGrants 5 construction slots in the settlement

Siege defence.pngProvides garrison:

2 Doom Diver Catapult
3 Orc Boar Boyz
5 Black Orcs
2 Giant
2 Trolls
6 Orc Arrer Boyz
Icon treasury.png 7200
Icon hourglass.png 6 turns
Can only be built in Black Crag, 5 Population Surplus

Port[edit | edit source]

Chain Tier Building Effect Cost Requirements
Greenskins port.png
Port
I Greenskin Wharf Icon income plus.pngIncome generated: 200
Growth.pngGrowth: +10
Icon treasury.png 1000
Icon hourglass.png 1 turn
Coastal Settlement
III Greenskin Docks Icon income plus.pngIncome generated: 400
Growth.pngGrowth: +20
Icon treasury.png 4000
Icon hourglass.png 3 turns
Coastal Settlement
V Greenskin Shipyard Icon income plus.pngIncome generated: 800
Growth.pngGrowth: +30
Icon treasury.png 9000
Icon hourglass.png 5 turns
Coastal Settlement, Major Settlement

Military Recruitment[edit | edit source]

Chain Tier Building Effect Cost Requirements
Greenskins recruitment.png
Greenskin Recruitment
I Musta Fieldz Siege defence.pngUnlocks recruitment of:
Goblins
Orc Boyz
Icon treasury.png 1000
Icon hourglass.png 1 turn
II Brawlin' Groundz Siege defence.pngUnlocks recruitment of:
Nasty Skulkers
Goblin Archers
Orc Arrer Boyz
Icon treasury.png 2000
Icon hourglass.png 2 turns
III Fightin' Pit Siege defence.pngUnlocks recruitment of:
Night Goblins
Orc Big 'Uns
Night Goblin Archers
Icon treasury.png 4000
Icon hourglass.png 3 turns
IV Black Orc Barracks Siege defence.pngUnlocks recruitment of:
Black Orcs
Night Goblins (Fanatics)
Night Goblin Archers (Fanatics)
Icon treasury.png 6000
Icon hourglass.png 4 turns
Major Settlement
Greenskins wolves.png
Forest Beasts
II Wolf Den Siege defence.pngUnlocks recruitment of:
Goblin Wolf Riders
Goblin Wolf Rider Archers
Icon treasury.png 1500
Icon hourglass.png 2 turns
III Gloomy Hollowz Siege defence.pngUnlocks recruitment of:
Forest Goblin Spider Riders
Forest Goblin Spider Rider Archers
Goblin Wolf Chariot
Icon treasury.png 3000
Icon hourglass.png 3 turns
IV Sacred Spider Groundz Siege defence.pngUnlocks recruitment of:
Arachnarok Spider (requires research)
Icon treasury.png 4500
Icon hourglass.png 4 turns
Major Settlement
Greenskins pigs.png
Orc Boars
III Boar Sty Siege defence.pngUnlocks recruitment of:
Orc Boar Boyz
Icon treasury.png 3000
Icon hourglass.png 3 turns
IV Boar Penz Siege defence.pngUnlocks recruitment of:
Orc Boar Boy Big 'Uns
Orc Boar Chariot
Icon treasury.png 4500
Icon hourglass.png 4 turns
Major Settlement
Greenskins squigs.png
Squigs
III Squig Cages Siege defence.pngUnlocks recruitment of:
Squig Herd
Night Goblin Squig Hoppers (requires research)
Icon treasury.png 3000
Icon hourglass.png 3 turns
Greenskins savage orcs.png
Savage Orc Camp
I Savage Orc Gathering Siege defence.pngUnlocks recruitment of:
Savage Orcs (Unit)
Icon treasury.png 1500
Icon hourglass.png 2 turns
Savage Orcs (Resource)
II Savage Orc Camp Siege defence.pngUnlocks recruitment of:
Savage Orc Arrer Boyz
Icon treasury.png 3000
Icon hourglass.png 3 turns
Savage Orcs (Resource)
III Savage Orc Host Siege defence.pngUnlocks recruitment of:
Savage Orc Boar Boy Big 'Uns
Savage Orc Boar Boyz
Savage Orc Big 'Uns
Icon treasury.png 6000
Icon hourglass.png 4 turns
Savage Orcs (Resource)

Military Support[edit | edit source]

Chain Tier Building Effect Cost Requirements
Greenskins trolls.png
Monsters
III Troll Cave Siege defence.pngUnlocks recruitment of:
Trolls
Icon treasury.png 4000
Icon hourglass.png 3 turns
V Stompin' Groundz Siege defence.pngUnlocks recruitment of:
Giant
Icon treasury.png 12000
Icon hourglass.png 5 turns
Major Settlement
Greenskins tinkerer.png
Tinkerer
III Goblin Tinkerer Bench Technology.pngUnlocks technologies

Siege defence.pngUnlocks recruitment of:

Goblin Rock Lobber
Icon treasury.png 3200
Icon hourglass.png 3 turns
IV Goblin Workshop Technology.pngUnlocks technologies

Siege defence.pngUnlocks recruitment of:

Doom Diver Catapult (requires research)
Icon treasury.png 4800
Icon hourglass.png 4 turns
Major Settlement
Greenskins shaman.png
Shaman
IV Shaman's Hut Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +5
Wizard.png Shaman Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Night Goblin Shaman (Hero)
Orc Shaman (Hero)
Icon treasury.png 6300
Icon hourglass.png 4 turns
Major Settlement
V Shaman's Hovel Wizard.pngHero recruit rank: +4 for Shamans
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +8
Army.pngGlobal recruitment capacity: +1
Army.pngLocal recruitment capacity: +1
Wizard.png Shaman Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Night Goblin Shaman (Hero)
Orc Shaman (Hero)
Icon treasury.png 9450
Icon hourglass.png 5 turns
Major Settlement
Wh main grn resource pasture furs military.png
Beast Upgrades
III Beast Lairz Experience.pngUnit experience: +3 for Squig, Boar, Wolf, and Spider Rider unit recruits
Treasury.pngRecruitment cost: -20% for Squig, Boar, Wolf, and Spider Rider unit recruits
Icon treasury.png 4000
Icon hourglass.png 3 turns
Furs or Pastures
Wh main grn resource iron military copy.png
Metal Upgrades
III Black Orc Forge Experience.pngUnit experience: +3 for Big 'Uns and Black Orcs recruits
Treasury.pngRecruitment cost: -20% for Big 'Uns and Black Orcs recruits
Icon treasury.png 4000
Icon hourglass.png 3 turns
Iron
Wh main grn resource timber military.png
Carpentry Upgrades
III Goblin Sawmillz Experience.pngUnit experience: +3 for Greenskin spear infantry, archer infantry, and chariot unit recruits
Treasury.pngRecruitment cost: -20% for Greenskin spear infantry, archer infantry, and chariot unit recruits
Icon treasury.png 4000
Icon hourglass.png 3 turns
Timber

Defensive[edit | edit source]

Chain Tier Building Effect Cost Requirements
Greenskins garrison.png
Garrison
II Goblin Watch Tower Agent.pngEnemy Hero action success chance: -10%

Siege defence.pngProvides garrison:

2 Goblin Wolf Riders
2 Orc Boyz
2 Orc Arrer Boyz
Icon treasury.png 1500
Icon hourglass.png 2 turns
Minor Settlement
III Orc Guard House Siege defence.pngAdds Walls to the settlement
Agent.pngEnemy Hero action success chance: -15%

Siege defence.pngProvides garrison:

2 Orc Boar Boyz
2 Orc Big 'Uns
1 Trolls
2 Orc Arrer Boyz
Icon treasury.png 3000
Icon hourglass.png 3 turns
Minor Settlement
Greenskins walls.png
Walls
II Ditches Archer.pngImproved tower projectiles: Arrows
Morale.pngLeadership: +2 when under siege (local armies)
Agent.pngEnemy Hero action success chance: -10%
Siege defence.pngSiege holdout time: +1

Siege defence.pngProvides garrison:

2 Forest Goblin Spider Rider Archers
4 Orc Boyz
2 Orc Arrer Boyz
Icon treasury.png 2500
Icon hourglass.png 3 turns
Major Settlement, not the faction capital (Black Crag)
III Stakes Archer.pngImproved tower projectiles: Giant Dungballs
Morale.pngLeadership: +4 when under siege (local armies)
Agent.pngEnemy Hero action success chance: -15%
Siege defence.pngSiege holdout time: +2

Siege defence.pngProvides garrison:

2 Forest Goblin Spider Rider Archers
3 Orc Big 'Uns
1 Trolls
2 Orc Arrer Boyz
Icon treasury.png 5000
Icon hourglass.png 4 turns
Major Settlement, not the faction capital (Black Crag)
IV Big Walls Archer.pngImproved tower projectiles: Rock Idols
Morale.pngLeadership: +6 when under siege (local armies)
Agent.pngEnemy Hero action success chance: -20%
Siege defence.pngSiege holdout time: +3

Siege defence.pngProvides garrison:

2 Forest Goblin Spider Rider Archers
1 Savage Orc Boar Boyz
3 Black Orcs
2 Trolls
Icon treasury.png 7500
Icon hourglass.png 5 turns
Major Settlement, not the faction capital (Black Crag)

Infrastructure[edit | edit source]

Chain Tier Building Effect Cost Requirements
Greenskins industry.png
Industry
I Pile of Shiny Stuff Icon income plus.pngIncome generated: 200 Icon treasury.png 650
Icon hourglass.png 1 turn
II Heap of Shiny Stuff Icon income plus.pngIncome generated: 300 Icon treasury.png 1300
Icon hourglass.png 2 turns
III Da Hoard Icon income plus.pngIncome generated: 400 Icon treasury.png 2200
Icon hourglass.png 3 turns
Greenskins leadership.png
Leadership
II Boss' Tent Public order.pngObedience: +4
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +1
Icon treasury.png 1500
Icon hourglass.png 2 turns
III Boss' Shack Public order.pngObedience: +6
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +2

Siege defence.pngUnlocks recruitment of:

Goblin Big Boss (Hero)
Icon treasury.png 3000
Icon hourglass.png 3 turns
IV Boss' Camp Public order.pngObedience: +8
Religion.pngReduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +3
Agent.pngHero recruit rank: +4 for Goblin Big Bosses
Agent.pngGoblin Big Boss Hero capacity: +1

Siege defence.pngUnlocks recruitment of:

Goblin Big Boss (Hero)
Icon treasury.png 4500
Icon hourglass.png 4 turns
Major Settlement
Greenskins food.png
Territory Marker
I Idolz Growth.pngGrowth: +20
Replenishment.pngCasualty replenishment rate: +2%
Icon treasury.png 500
Icon hourglass.png 1 turn
II Totem Pole Growth.pngGrowth: +30
Replenishment.pngCasualty replenishment rate: +3%
Icon treasury.png 1000
Icon hourglass.png 2 turns
III Boss Pole Growth.pngGrowth: +40
Replenishment.pngCasualty replenishment rate: +4%
Icon treasury.png 2000
Icon hourglass.png 3 turns
Wh main grn resource gems.png
Gem Mining
I Cave of Shinies Icon income plus.pngIncome generated: 600 Icon treasury.png 1000
Icon hourglass.png 3 turns
Gemstones
II Shiny Pit Icon income plus.pngIncome generated: 900 Icon treasury.png 2000
Icon hourglass.png 4 turns
Gemstones
III Stunty Mine Icon income plus.pngIncome generated: 1200 Icon treasury.png 4000
Icon hourglass.png 5 turns
Gemstones
Wh main grn resource gold.png
Gold Mining
I Cave of Shinies Icon income plus.pngIncome generated: 500 Icon treasury.png 1000
Icon hourglass.png 3 turns
Gold
II Shiny Pit Icon income plus.pngIncome generated: 750 Icon treasury.png 2000
Icon hourglass.png 4 turns
Gold
III Stunty Mine Icon income plus.pngIncome generated: 1000 Icon treasury.png 4000
Icon hourglass.png 5 turns
Gold

Horde[edit | edit source]

Building Effect Cost Requirements
Greenskins orc city.png
Greenskin Hideout
Buildings construction slots: 1
Income generated: 80
Growth: +10
800 money
2 turns
Greenskins orc city.png
Greenskin Camp
Buildings construction slots: 2
Income generated: 120
Growth: +20
1600 money
3 turns
Greenskins orc city.png
Greenskin Burrows
Buildings construction slots: 3
Income generated: 160
Growth: +30
Local recruitment capacity: +1
3200 money
4 turns

Vandalizations[edit | edit source]

These buildings are the result of greenskin raids.
Building Effect Cost Requirements
Wh main special greenskin vandalisation 1.png
Da Dropz
Income from all buildings: -20%
Public order: -5 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 2.png
Giant Dung Heap
Income from all buildings: -30%
Public order: -5 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 3.png
Enormous Pillar of Poo
Income from all buildings: -40%
Public order: -10 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 4.png
Smelly Troll Face
Income from all buildings: -50%
Public order: -5 (local province)
0 money
1 turns
Wh main special greenskin vandalisation 5.png
Smelly Idol of Gork (or Mork)
Income from all buildings: -30%
Public order: -10 (local province)
0 money
1 turns

Other[edit | edit source]

Building Effect Cost Requirements
Greenskins industry.png
Bone Carver
Income generated: 200
650 money
1 turns
Greenskins industry.png
Bone Crafter
Income generated: 300
1300 money
2 turns
Greenskins industry.png
Hut of Bones
Income generated: 400
2200 money
3 turns