Unit
|
Recruitment
|
General
|
Melee
|
Ranged
|
Defense
|
|
Cost (MP):
|
550 (550)
|
Turns:
|
1
|
Upkeep:
|
138
|
|
Health:
|
56
|
Leadership:
|
54
|
Speed:
|
35
|
Melee Attack:
|
32
|
Melee Defence:
|
34
|
Charge Bonus:
|
12
|
|
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
|
Shield:
|
55%
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
600 (600)
|
Turns:
|
1
|
Upkeep:
|
150
|
|
Health:
|
56
|
Leadership:
|
100
|
Speed:
|
35
|
Melee Attack:
|
32
|
Melee Defence:
|
34
|
Charge Bonus:
|
12
|
|
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
|
Shield:
|
55%
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Stalk: This unit can move hidden in any terrain.
Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Cost (MP):
|
1550 (1550)
|
Turns:
|
1
|
Upkeep:
|
387
|
|
Health:
|
135
|
Leadership:
|
82
|
Speed:
|
29
|
Melee Attack:
|
43
|
Melee Defence:
|
36
|
Charge Bonus:
|
29
|
|
|
|
|
Weapon Damage:
|
14
|
Armour-Piercing Damage:
|
36
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
|
Cost (MP):
|
600 (600)
|
Turns:
|
1
|
Upkeep:
|
150
|
|
Health:
|
54
|
Leadership:
|
45
|
Speed:
|
35
|
Melee Attack:
|
19
|
Melee Defence:
|
29
|
Charge Bonus:
|
7
|
|
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
10
|
Armour-Piercing Missile Damage:
|
1
|
Reload Time:
|
5.6
|
Ammunition:
|
24
|
Range:
|
115
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
450 (450)
|
Turns:
|
1
|
Upkeep:
|
112
|
|
Health:
|
57
|
Leadership:
|
54
|
Speed:
|
92
|
Melee Attack:
|
27
|
Melee Defence:
|
24
|
Charge Bonus:
|
18
|
|
|
|
|
Weapon Damage:
|
19
|
Armour-Piercing Damage:
|
5
|
Melee Interval:
|
4.5 s
|
Range:
|
1
|
|
|
Shield:
|
30%
|
|
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
187
|
|
Health:
|
99
|
Leadership:
|
60
|
Speed:
|
82
|
Melee Attack:
|
28
|
Melee Defence:
|
26
|
Charge Bonus:
|
26
|
|
|
Missile Resistance:
|
25
|
|
|
Weapon Damage:
|
8
|
Armour-Piercing Damage:
|
19
|
Bonus vs. Infantry:
|
10
|
Melee Interval:
|
4 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
|
Cost (MP):
|
600 (600)
|
Turns:
|
1
|
Upkeep:
|
150
|
|
Health:
|
57
|
Leadership:
|
48
|
Speed:
|
92
|
Melee Attack:
|
19
|
Melee Defence:
|
21
|
Charge Bonus:
|
10
|
|
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
|
Missile Damage:
|
1
|
Armour-Piercing Missile Damage:
|
10
|
Reload Time:
|
5.6
|
Ammunition:
|
18
|
Range:
|
100
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Fire Whilst Moving: This unit can fire when mounted and moving.
|
|
Cost (MP):
|
650 (650)
|
Turns:
|
1
|
Upkeep:
|
162
|
|
Health:
|
89
|
Leadership:
|
54
|
Speed:
|
78
|
Melee Attack:
|
19
|
Melee Defence:
|
31
|
Charge Bonus:
|
14
|
|
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
9
|
Armour-Piercing Missile Damage:
|
2
|
Reload Time:
|
5.6
|
Ammunition:
|
20
|
Range:
|
100
|
Poison Attacks:
|
Yes
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Fire Whilst Moving: This unit can fire when mounted and moving.
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
1300 (1300)
|
Turns:
|
1
|
Upkeep:
|
325
|
|
Health:
|
128
|
Leadership:
|
78
|
Speed:
|
62
|
Melee Attack:
|
27
|
Melee Defence:
|
29
|
Charge Bonus:
|
50
|
|
|
|
|
Weapon Damage:
|
9
|
Armour-Piercing Damage:
|
23
|
Melee Interval:
|
5.1 s
|
Bonus vs. Large:
|
12
|
Range:
|
1
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
750 (650)
|
Turns:
|
1
|
Upkeep:
|
187
|
|
Health:
|
804
|
Leadership:
|
55
|
Speed:
|
92
|
Melee Attack:
|
20
|
Melee Defence:
|
29
|
Charge Bonus:
|
38
|
|
|
|
|
Weapon Damage:
|
18
|
Armour-Piercing Damage:
|
6
|
Bonus vs. Infantry:
|
12
|
Melee Interval:
|
4 s
|
Range:
|
3
|
|
Missile Damage:
|
19
|
Armour-Piercing Missile Damage:
|
3
|
Reload Time:
|
4.2
|
Ammunition:
|
46
|
Range:
|
115
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
800 (800)
|
Turns:
|
1
|
Upkeep:
|
200
|
|
Health:
|
1053
|
Leadership:
|
50
|
Speed:
|
20
|
Melee Attack:
|
13
|
Melee Defence:
|
10
|
Charge Bonus:
|
5
|
|
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
3
|
Melee Interval:
|
4.3 s
|
|
Missile Damage:
|
35
|
Armour-Piercing Missile Damage:
|
135
|
Explosive Damage:
|
30
|
Explosive Armour-Piercing Damage:
|
65
|
Reload Time:
|
12.6
|
Ammunition:
|
22
|
Range:
|
400
|
|
|
Cannot Run: This unit cannot run and will only move at walking pace.
|
|
Cost (MP):
|
2400 (2400)
|
Turns:
|
1
|
Upkeep:
|
600
|
|
Health:
|
6843
|
Leadership:
|
65
|
Speed:
|
57
|
Melee Attack:
|
63
|
Melee Defence:
|
41
|
Charge Bonus:
|
40
|
|
|
|
|
Weapon Damage:
|
100
|
Armour-Piercing Damage:
|
280
|
Melee Interval:
|
3.2 s
|
Bonus vs. Large:
|
14
|
Range:
|
3
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
19
|
Armour-Piercing Missile Damage:
|
5
|
Reload Time:
|
5
|
Ammunition:
|
200
|
Range:
|
100
|
Poison Attacks:
|
Yes
|
|
|
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strider: Speed and combat penalties caused by terrain are ignored by this unit.
|
|