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Greenskins unit roster

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Greenskins field entire hordes of units that may be individually smaller, but collectively can overcome and defeat almost any enemy.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1200 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3990
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 50
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
70


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Icon treasury.png Cost (MP): 1200 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4440
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus 65
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armor-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
110


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4120
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus 55
15px link= Damage Reductions
  • -25% physical damage taken
Icon stat damage.png Weapon Damage: 245
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Icon treasury.png Cost (MP): 1100 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 6260
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 48
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus 52
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 115
Modifier icon bonus vs large.png Bonus vs. Large: 30


Modifier icon armour piercing.png Armor-Piercing Damage: 275
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
50


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3990
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 64
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus 65
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
70


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 3900
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 53
Icon stat charge bonus.png Charge Bonus 35
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
25


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3350
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 20
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
25


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 500 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 3200
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
35


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3130
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 20
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Hero
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3550
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 40
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
30


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 59
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 22


Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 3.9s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 78
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 26


Icon stat damage.png Weapon Damage: 30
Modifier icon bonus vs large.png Bonus vs. Large: 8


Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 3.9s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 275


Icon stat health.png Health: 101
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 29
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 30


Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armor-Piercing Damage: 33
Icon stat speed.png Melee Interval: 3.7s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
110


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee infantry
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 59
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus 26
15px link= Damage Reductions
  • -20% physical damage taken
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
0


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 78
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 37
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus 34
15px link= Damage Reductions
  • -20% physical damage taken
Icon stat damage.png Weapon Damage: 30
Modifier icon bonus vs large.png Bonus vs. Large: 8


Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 3.9s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
0


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 8


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
25


Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 44
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 20


Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Melee infantry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 12


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s



Icon stat armour.png
Armor:
15


  • Template:Attribute expendable
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Melee infantry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 113


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 12


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s



Icon stat armour.png
Armor:
15


  • Template:Attribute expendable
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Melee infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 110
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 11


Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
50


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Template:Attribute rampage
Missile infantry
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 94


Icon stat health.png Health: 36
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 13
Icon stat charge bonus.png Charge Bonus 5
Icon stat ammo.png Ammunition 24
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Template:Wh main grn goblin bow
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
25


Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 32
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 7
Icon stat ammo.png Ammunition 24
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s



Template:Wh main grn goblin bow poison
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15


  • Template:Attribute expendable
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 32
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 7
Icon stat ammo.png Ammunition 24
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s



Template:Wh main grn goblin bow poison
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15


  • Template:Attribute expendable
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 3.9s


Icon stat range.png Range 1


Template:Wh main grn orc bow
Icon stat armour.png
Armor:
30


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 57
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 37
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus 12
Icon stat ammo.png Ammunition 22
15px link= Damage Reductions
  • -20% physical damage taken
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Template:Wh main grn orc bow
Icon stat armour.png
Armor:
0


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 36
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 16


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.5s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
25


  • Template:Attribute expendable
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 78
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 20


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
45


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
Melee cavalry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 162


Icon stat health.png Health: 84
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 60
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
55


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 237


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed: 62
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 48


Icon stat damage.png Weapon Damage: 9
Modifier icon bonus vs large.png Bonus vs. Large: 12


Modifier icon armour piercing.png Armor-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.7s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
55


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 84
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 64
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus 44
15px link= Damage Reductions
  • -20% physical damage taken
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
25


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed: 66
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus 50
15px link= Damage Reductions
  • -20% physical damage taken
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 24
Icon stat speed.png Melee Interval: 4.6s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
25


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 79
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 32


Icon stat damage.png Weapon Damage: 21
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 9


Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s



Icon stat armour.png
Armor:
25


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Missile cavalry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87


Icon stat health.png Health: 36
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus 8
Icon stat ammo.png Ammunition 18
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Template:Wh main grn goblin bow wolf riders
Icon stat armour.png
Armor:
25


  • Template:Attribute expendable
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile cavalry
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 78
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 12
Icon stat ammo.png Ammunition 20
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s



Template:Wh main grn goblin bow poison spider rider
Icon stat armour.png
Armor:
45


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Monstrous melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 532
Icon stat morale.png Leadership: 34
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 70
Icon stat speed.png Melee Interval: 3.8s


Icon stat range.png Range 2


Icon stat armour.png
Armor:
40


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Monster
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 400


Icon stat health.png Health: 11090
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 68
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 40


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 400
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 5


Icon stat armour.png
Armor:
30


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Chariot
Icon treasury.png Cost (MP): 600 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 660
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus 30
Icon stat ammo.png Ammunition 45
Icon stat damage.png Weapon Damage: 18
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12


Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Template:Wh main grn wolf chariot bow
Icon stat armour.png
Armor:
45


crest.png
Chariot
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 1460
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 60
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 80


Icon stat damage.png Weapon Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18


Modifier icon armour piercing.png Armor-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
90


crest.png
Artillery
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 225


Icon stat health.png Health: 35
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus 5
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Icon stat armour.png
Armor:
15


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 35
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus 5
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Icon stat armour.png
Armor:
15