Grimgor Ironhide

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Grimgor Ironhide
Greenskin grimgor.png
Commander.png
Overview
FactionGreenskins
CategoryGreenskins legendary lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (1350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 4152
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
81.59%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Grimgor Ironhide is a Greenskins melee infantry unit in Total War: Warhammer. Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest.

Description[edit | edit source]

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

Attributes[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Abilities[edit | edit source]

Quest Items[edit | edit source]

Grimgor has two available quests; Gitsnik and Blood-Forged Armour.

Grimgor has no available mount.

Lord effects in campaign[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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