Grimgor Ironhide

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Grimgor Ironhide
Greenskin grimgor.png
Commander.png
Overview
FactionGreenskins
CategoryGreenskins legendary lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 4440
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 65
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armor-Piercing Damage: 290
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Protection
Icon stat armour.png
Armor:
55%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Grimgor Ironhide is a Greenskins melee infantry unit in Total War: Warhammer. Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest.

Description[edit | edit source]

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Quest Items and Mounts[edit | edit source]

Grimgor has two available quests; Gitsnik and Blood-Forged Armour.

Grimgor has no available mount.

Lord effects in campaign[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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