“ | Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest. | „ |
Grimgor Ironhide is a Greenskins Legendary Lord introduced in Total War: Warhammer.
In the campaign, he leads Grimgor's 'Ardboyz.
Description[ | ]
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
Attributes[ | ]
- Great Axe Infantry
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Character Abilities[ | ]
Active Abilities[ | ]
Campaign only[ | ]
Multiplayer only[ | ]
Passive Abilities[ | ]
Item Abilities[ | ]
Waaagh![ | ]
Unique Items[ | ]
Ancillaries[ | ]
Campaign starting units[ | ]
The Old World & Mortal Empires[ | ]
Immortal Empires[ | ]
Lord effects[ | ]
- Leadership: +12 for Black Orc units (Lord's army)
- Armour: +10 for Black Orc units (Lord's army)
- Income from post-battle loot: +30%
- Ability: "You're Next!"
- Army ability: "Grimgor's Waaagh!" (replaces: "Waaagh!")
Character traits[ | ]
Personal trait[ | ]
Warlord: "Everyfing I see is mine."
- Leadership: +12 for Black Orc units (Lord's army)
- Armour: +10 for Black Orc units (Lord's army)
- Income from post-battle loot: +30%
- Ability: "You're Next!"
- Army ability: "Grimgor's Waaagh!" (replaces: "Waaagh!")
Defeat trait[ | ]
Hidestriker: This hide is perhaps not as durable as it originally thought...
Talent Tree[ | ]
- Grimgor's skill tree on TWWH Characters
- Skill Tree on TotalWarhammerPlanner
Chapter Objectives[ | ]
Chapter 1[ | ]
Rank | Name | Objective(s) | Reward(s) | In-game description |
---|---|---|---|---|
Primary objective | Down South | Occupy, loot, raze, or sack 4 different settlements. | Treasury: +2000 | Grimgor's traditional stompin' ground was the northern peaks of the World's Edge Mountains, where he laid waste to Kislev and even marched through Sylvania, bedecking his banners with Vampire fangs. Since coming south to slap Gorfang Rotgut, Grimgor might as well hang around for a bit, and sort this sorry lot out. Gits. |
Bonus objective I | Choppas Out, Lads! | Defeat 5 Armies or Garrisons | Treasury: +1000 | Bring bloodshed and misery to those that stand against the Greenskins. Grimgor expects victory, he won't suffer failure. Gottit, you git? Good. |
Bonus objective II | Boss Fight | Recruit 1 Hero(es) | Treasury: +1000 | The gobbos are revolting, in many ways, but they need bringing to heel, or Grimgor will just kill the lot of 'em. Pick a Boss from their disgusting ranks and make him a 'Big Boss'; maybe then they'll behave? |
Bonus objective III | Yer Sacked! | Loot or Sack 2 different settlements | Treasury: +1000 | Time to rampage - winning in battle is one thing but a Greenskins career is all about the lootin' too. Sack and raze enemy settlements - let the foe know that Grimgor's boyz are coming! |
Bonus objective IV | Mishon Impozzable | Complete 2 missions | Treasury: +1000 | Nothing pleases an Orc than being part of a big green mob, mindlessly charging into the enemy. But war is rarely that simple, even the Greenskins know this; sometimes though, somewhat annoyingly, a more strategic approach is needed. |
Bonus objective V | Find da Shiny Stuff | Earn 2500 from raiding | Treasury: +1000 | The boyz need loot. The boss needs loot. Grimgor needs loot. Every git needs loot! So they better find it; a good few raids should sort out the cash flow. |
Chapter 2[ | ]
Rank | Name | Objective(s) | Reward(s) | In-game description |
---|---|---|---|---|
Primary objective | Get da Gits in Order | Occupy, loot, raze, or sack 8 different settlements. | Treasury: +4000 | If the Greenskins are going to fear Grimgor - as they should - then he must take control and build up a great green empire from which he can launch an invasion to crush all enemies. The local tribes must fall into line or get a proper bootin'. |
Bonus objective I | Mob-Up! | Maintain 30 units total | Treasury: +1000 | Apart from da Immortulz, Grimgor has never been one for company. But now is not the time to be a loner! If he wants to dominate the world, he needs to start mobbing-up! |
Bonus objective II | Get Me a Spell Flinga! | Recruit a Night Goblin Shaman | Treasury: +1000 | Magic is a tricky thing. A few of the enemy wizards are quite good at it! Fortunately, Mork and Gork can provide: some gobbos and Orcs can fling a good spell too. Find a Goblin Shaman as they're normally cheaper and easier to bully. |
Bonus objective III | Sackin' for Pleasure | Loot or sack 4 different settlements | Treasury: +1000 | If their enemies don't fear the Greenskins, then how can they be dominated? Dish out some serious damage. Start sacking and looting in Grimgor's name! |
Bonus objective IV | More Mishons | Complete 8 missions | Treasury: +1000 | The Boss is eager to mercilessly crush his foes, but there's a few things that need doing in preparation for the big charge. Get these done, and keep Grimgor happy. |
Bonus objective V | 'Ero Quest | Complete 1 quest chain | Treasury: +1000 | Orcs will travel leagues to join a burgeoning Waaagh!, but they won't come for just any Warboss. They are attracted to those favoured by the Gods, by those whose legends are created by the quests they undertake. |
Chapter 3[ | ]
Rank | Name | Objective(s) | Reward(s) | In-game description |
---|---|---|---|---|
Primary objective | Put da Boot In | Occupy, loot, raze, or sack 12 different settlements. | Treasury: +6000 | It's time to stop messing around and put the boot in! The Badlands, the World's Edge, the Empire - all of it is Grimgor's! Destroy the trespassers, take their lands and get the Waaagh! started. |
Bonus objective I | Mob Rule | Maintain 60 units total | Treasury: +1000 | As much as Grimgor wants to kill everything on his own, even he knows he needs da boyz behind him in order to do that. The call has gone out, and the mobs are coming. |
Bonus objective II | Mork's Gaze | Recruit an Orc Shaman | Treasury: +1000 | While spells of da Little Waaagh! are already at the Greenskins' disposal, it's time to get some of the 'bigga spellz' in play. Maybe a foot or fist of Gork to really wind the enemy up? Go and find an Orc Shaman. |
Bonus objective III | Sackin' Time! | Loot or sack 6 different settlements | Treasury: +1000 | More ravaging is needed - Greenskin foes still have hope, some even think they can beat them! That needs taking from them - see to it! |
Bonus objective IV | Yer Mishon, Should Ya Decide Ta Accept It! | Complete 15 missions | Treasury: +1000 | To bring about the largest Waaagh! this pitiful world has ever seen we need to target that Greenskin aggression. Achieve some key objectives and the green tide will flow! |
Bonus objective V | Raiderz ov da Last Orc | Earn 5000 from raiding | Treasury: +1000 | It ain't cheap keeping all these armies - Orcs are greedy gits that are always after loot and shiny stuff. It might be best to replenish da cofferz" - a few raids should do the job." |
Chapter 4[ | ]
Rank | Name | Objective(s) | Reward(s) | In-game description |
---|---|---|---|---|
Primary objective | The Green Tide | Occupy, loot, raze, or sack 16 different settlements. | Treasury: +8000 | The momentum shifts as the Orc realms expand. The Dwarfs quail, the Empire shudders, even the forces of Chaos stutter as the Green Tide rises. Now is the time to bring outlying territories into Grimgor's clutches. |
Bonus objective I | Da Great Ruckus | Maintain 80 units total | Treasury: +1000 | The Waaagh! gathers pace! The enemies of the Greenskins - that's everyone without green skin (well, even a few Greenskins to be honest) - will witness a mob like never before. Da Great Ruckus begins! |
Bonus objective II | Be More Orc! | Loot or sack 6 different settlements | Treasury: +1000 | The true horror of the Greenskin menace is not always seen on the battlefield but in the devastation left in the wake of the Orc ravagers. They are merciless, and often hungry as they scourge enemy ruins. Be merciless, be more Orc! |
Bonus objective III | Brute Power | Reach rank 20 with 1 Lord Character(s) | Treasury: +1000 | Grimgor has no mates, he just tolerates a select few and even those run the risk of been cleaved in twain by Gitsnik should they anger him. Yet for the Waaagh! to be successful, Grimgor must give such brutes power, as even Ironhide cannot be in every place at once. |
Bonus objective IV | We Don't Need Anovver 'Ero | Reach rank 20 with 1 Hero(es) | Treasury: +1000 | Although Ironhide will never admit it, he belligerently knows that he needs the Bosses and Shamans around him to enact his will away from the mobs. Empower them so they may serve Gork (or Mork!). |
Bonus objective V | Da Special Shiny Stuff | Earn 7500 from raiding | Treasury: +1000 | The best and shiniest stuff, the loot that can make the eyes of the hardiest Warboss water, is rarely in the neighbouring location. The boyz are going to have to loot deep into enemy territory to get the good stuff! |
Chapter 5[ | ]
Rank | Name | Objective(s) | Reward(s) | In-game description |
---|---|---|---|---|
Primary objective | Waaagh! Grimgor | Occupy, loot, raze, or sack 20 different settlements. | Treasury: +10000 | A Waaagh! is upon the Greenskins. The Orcs gather in great numbers - they must bring as many regions under Grimgor's iron fist as possible - such an act will appease Gork and Mork and ensure that Grimgor's name is remembered for all time. |
Bonus objective I | The Mightiest Waaagh! Dat Eva Woz | Maintain 100 units total | Treasury: +1000 | An unending tide of green - a mass mob of Orcs and Goblins that would make Gork and Mork swell with pride and send Sigmar and his cronies cowering into the Realm of Chaos! That is the goal, now it's time to bring it! |
Bonus objective II | Da Scourge | Loot or sack 6 different settlements | Treasury: +1000 | Destroy! Unleash the beast that lies within every Greenskin. Gork and Mork, da green godz, want this world to tremble, and so this Savage Lord must be 'Da Scourge' and burn a scar across the lands that not even time will forget! |
Bonus objective III | I Got Da Power! | Reach rank 20 with 3 Lord characters | Treasury: +1000 | Grant the most able Warbosses and magic-users in the Greenskin ranks the power and status they need to bring about a slaughter. It is what Gork demands and Grimgor begrudgingly accepts as necessary! |
Bonus objective IV | It Comez in Threes! | Reach rank 20 with 3 Heroes | Treasury: +1000 | Grimgor's most feared allies need not only his backing so they can go about unimpeded, but if they are to spread the word of Ironhide's Waaagh! then they must be granted the power such a message demands! |
Bonus objective V | Ragnarork Costs | Earn 10000 from Raiding | Treasury: +1000 | Even for Orcs, the lure of shiny stuff is as strong as the thrill of murder - the richest bosses are always the most successful. If Grimgor is to bring about Ragnarork then he must become the wealthiest Greenskin as well. |