Total War: WARHAMMER Wiki
Register
Advertisement

To other lowlife gobbos, the Paunch is the embodiment of everything they will never be – large, idolised and in charge!

Grom the Paunch is a Greenskins Greenskins Legendary Lord unit introduced in Total War: Warhammer II with The Warden and the Paunch DLC. In the campaign, he leads the Broken Axe Broken Axe.

Description[ | ]

Grom the Paunch is a huge and powerful lump of a Goblin Warboss, a superlatively-sized individual whose looming presence and ferocity make him a living god amongst other Goblins. His prodigious size was caused by him once having consumed a portion of uncooked Troll meat, an act of gluttony that means he must relentlessly eat copious amounts of food to keep constantly digesting the regenerating flesh lest his massive, protruding belly eventually bursts. It is said that Grom has not seen his legs since consuming the foul meat, yet his frightening size means that he no longer needs to and can, instead, order others to see them for him if he wishes. Following countless successful raids across the Old World, his grandiose reputation has grown as much as his bloated frame. In the past, Grom’s Waaagh! had seen hundreds of different Greenskin tribes flock to his standard, held aloft by his Night Goblin standard-bearer, Niblet. In battle, the self-styled Goblin King often rides with his attendants upon a chariot suitably sized for his expansive proportions, charging into battle with devasting momentum only achievable due to his obscene weight.

Attributes[ | ]

  • Chariot Chariot
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Regeneration: Wh main unit passive regenerationRegeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that Modifier icon flaming channelflaming attacks will cause more damage to units with Regeneration.

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Item Abilities[ | ]

Waaagh![ | ]

Unique Items[ | ]

Mounts[ | ]

  • Grom is always mounted on his Wolf Chariot and cannot be dismounted.

Campaign starting units[ | ]

Eye of the Vortex & Mortal Empires[ | ]

Wh main grn goblins spear Wh main grn goblins spear Wh main grn goblins spear Wh main grn goblins bow Wh main grn goblins bow Wh2 dlc15 grn mon stone trolls Wh2 dlc15 grn mon river trolls Wh2 dlc15 grn veh snotling pump wagon roller

Immortal Empires[ | ]

Wh main grn goblins spear Wh main grn goblins spear Wh main grn orc boyz bow Wh main grn orc boyz bow Wh2 dlc15 grn mon stone trolls Wh2 dlc15 grn mon river trolls Wh2 dlc15 grn veh snotling pump wagon roller Wh main grn goblin rock lobber

Lord effects[ | ]

  • Morale Leadership: +10 when fighting against Elves (Icon ArmyLord's army)
  • Resistance physical Physical Resistance: 10% for Goblin units (Icon ArmyLord's army)
  • Military spending Upkeep: -50% for Chariot and Pump Wagon units
  • Wh main unit passive regeneration Passive ability: "Regeneration"
  • Wh2 dlc15 army abilities big waaagh Army Ability: "Grom's Waaagh!" (replaces: "Waaagh!")

Character traits[ | ]

Personal traits[ | ]

Trait greenskins Da Great 'Un: Maintaining a chariot that can support Grom's immense weight pushes Goblin engineering skills to their limits.

  • Morale Leadership: +10 when fighting against Elves (Icon ArmyLord's army)
  • Resistance physical Physical Resistance: 10% for Goblin units (Icon ArmyLord's army)
  • Military spending Upkeep: -50% for Chariot and Pump Wagon units
  • Wh main unit passive regeneration Passive ability: "Regeneration"
  • Wh2 dlc15 army abilities big waaagh Army Ability: "Grom's Waaagh!" (replaces: "Waaagh!")

Cooked recipes[ | ]

Grom the Paunch has access to a unique trait which improves proportionally to the number of recipes cooked (up to 15) and provides a variety of positive effects.

Trait Requirement Effects Description
Starving Gobbo None Hit points: +5% Grom is hungry! He needs to sample some recipes to begin expanding his portly waistline.
Binge Eater Cooked 4 recipes Hit points: +8%

Hero capacity: +1 for Goblin Big Bosses

Having had his fill of the appetizers, Grom is well on his way towards sampling the world's many delicacies.
Heavyweight Warboss Cooked 8 recipes Hit points: +10%

Leadership: +5 for Goblin units (Lord's army)

Hero capacity: +1 for Goblin Big Bosses

Grom's banqueting bonanzas have bestowed him with great width and power, the ladz regard him with increasing awe.
Great Gourmet Boss Cooked 12 recipes Hit points: +12%

Leadership: +8 for Goblin units (Lord's army)

Hero capacity: +2 for Goblin Big Bosses

Grom's legendary feast have given him a great gut to go with his great power; surely no one can stop him now!
King Grom Cooked all recipes Hit points: +12%

Leadership: +8 for Goblin units (Lord's army)

Hero capacity: +2 for Goblin Big Bosses

Attribute: Perfect Vigour

Grom has conquered the culinary world, his great size and notoriety now giving him the impetus to conquer the Warden's guandy real and lands beyond!

Defeat trait[ | ]

Trait greenskins Weightwatcher: The bigger they are...

  • Diplomacy Diplomatic Relations: +10 with High Elves
  • Attribute causes terror Attribute: Causes Terror when fighting Greenskins (all units in army)

Talent Tree[ | ]

Strategy[ | ]

Click here to add a strategy!

  • Grom himself acts as both a charriot, and a Melee fighter.
  • He is capable of doing high charge damage, and dealing a fair bit of damage with his axe. One strategy is to have Grom ram into a mob of enemies, and the retreat to repeat the process.

Gallery[ | ]

Advertisement