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Total War: Warhammer Wiki
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The [[File:icon_growth.png|15px]]'''Growth''' of a [[provinces|province]], [[hordes|horde army]] or [[Black Ark]] is a measure of the expansion of its population. Growth leads to the accumulation of [[File:icon_pop_surplus.png|15px]]'''Population Surplus''', which is required when upgrading a [[settlements|settlement]] or horde army. For hordes, growth is called '''Horde Growth''', and population surplus is required for most [[buildings]], not just upgrading the horde/settlement. For Black Arks, growth is called Black Ark growth. For [[Wood Elves]], growth is called Kindreds. Growth and population surplus can be seen on the Province Info panel, or the Building panel if playing a horde [[faction]]. Growth in a horde or province can be stimulated by certain buildings and [[commandments]], and can be hindered by enemy [[raiding]], [[corruption]] and [[heroes]]. The population surplus costs for upgrading a settlement are shown on the settlement building rollout on the [[province Overview panel]]. More [[building slots]] become available when a settlement is upgraded. For settled races, you can spend [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' to upgrade your town a tier, cancelling the upgrade has some caveats to the refunding. Gold spent is refunded as normal. * If you cancel before end turn your points will be returned without penalty, and free to be reallocated as you wish. * After 1 turn of ongoing construction, If you cancel construction your total surplus will be either the current surplus of points, or the number of points to be returned, whichever is higher; effectively destroying the lower surplus and growth. == Quick Tips for Growth on Very Hard or Legendary == An obvious upside to growth is the unlocking of higher tier units and unique high tier buildings, lets take a look at a common player start at Reikland what they should do to maximize growth For quick reference here is [[Reikland|Reikland's]] Growths on Very Hard/ Legendary {| class="wikitable" |+Growth Points per Population surplus !Tier !Growth Points to reach this Tier !Cumulative Points !Note |- |1 |200 |200 |Can upgrade towns from tier 1 to 2 using 1 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |2 |600 |800 |Can upgrade towns from tier 2 to 3 using 2 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |3 |1200 |2000 |Can upgrade towns from tier 3 to 4 using 4 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |4 |2000 |4000 |Can upgrade towns from tier 4 to 5 using 5 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |5 |3000 |7000 | |} A fully upgraded Reikland province (3 tier 3 buildings and 1 tier 5 building) in grand total needs 15000 or 75 turns at 200 growth average to mature. In Warhammer 3 this has changed, required Growth Point values have been reduced by a little over 1/3 across the board and are as follows: {| class="wikitable" |+Growth Points per Population surplus !Tier !Growth Points to reach this Tier !Cumulative Points !Note |- |1 |125 |125 |Can upgrade towns from tier 1 to 2 using 1 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |2 |375 |500 |Can upgrade towns from tier 2 to 3 using 2 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |3 |750 |1250 |Can upgrade towns from tier 3 to 4 using 4 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |4 |1250 |2500 |Can upgrade towns from tier 4 to 5 using 5 [[File:icon_pop_surplus.png|15px]]'''Population Surplus''' |- |5 |1875 |4375 | |} Empire Buildings that give growth in the province of Reikland are: {| class="wikitable" |+ !Building: ![[File:Empire city altdorf.png|thumb|Altdorf]] ![[File:Empire city.png|alt=Minor Settlement|thumb]] ![[File:Empire farm.png|alt=Farm|thumb]] ![[File:Empire pastures.png|thumb|Pastures]] ![[File:Empire port.png|thumb|Port]] !Paved Roads |- |Tier 1 |<nowiki>+10</nowiki> |<nowiki>+10</nowiki> |<nowiki>+20</nowiki> | +30 | +10 | - |- |Tier 2 |<nowiki>+20</nowiki> |<nowiki>+20</nowiki> |<nowiki>+30</nowiki> |<nowiki>+40</nowiki> | - | +5 |- |Tier 3 |<nowiki>+30</nowiki> |<nowiki>+30</nowiki> |<nowiki>+40</nowiki> |<nowiki>+50</nowiki> |<nowiki>+20</nowiki> | +7 |- |Tier 4 | +40 | - | - | - | - | - |} Province edict gives +20 growth, And province happiness can effect growth also. For these assumptions: Province happiness will be 0, and the growth edict will be on, and paved roads will not be considered due to the opportunity cost of not having a usable 3rd building (for smithies etc.) Build times will be estimated to be 1 turn due to the empires hero trait of noble effectively erasing build times after 3 of them are near a city. So to get the best growth to get altdorf to tier 5 how should you manage it? # Should I upgrade my minor settlements? #* NEVER use stored up points beyond 1 or 2, NEVER upgrade a settlement using your 3rd or 4th point since it will use the more expensive points first. #* Normal settlements pay for themselves from tier 1 to 2 in only 10 turns, This is worth it if your growth per turn is less then ~700 (generally always) even moreso for Grunburg #* Normal settlment breaks even after 1000 growth eg. 1 surplus (200) + 2 surplus (800), increasing Settlement and its growth field improves its growth per turn by 20 in total, and so will only pay for its own growth after 50 turns #* Grunburg with its pasture upgrades from tier 2 to 3 with +30 growth from its field, pasture, and settlement building. It breaks even in 34 turns. # Should I rush Tier 5 with All tier 2 or tier 3 minors? #* Sanity check math: Tier 3 to tier 5 altdorf needs 11000 growth, maxed out growth tier 2 Reikland w/ tier 3 Altdorf gives (90+50+50+90) 270 growth and will grow into a tier 5 settlement after: #* 4000/270 + 1 + 5000/280 + 1 = 14.8 +1 + 17.8 +1 or after rounding 35 turns. #* So using this we can see, Grunburg will (barely) break even, and normal settlements adding 600 growth or about 3 turns on the end # So 3 turns faster? Does that actually mean anything? #* Not really. Though consider level 10 warrior priests give +40 growth a turn, a good investment that can be used across the whole game. #* Ports are also useful garners or growth, make sure to develop them for an extra boost. [[Category:Total War: Warhammer campaign mode]]
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