Grudge thrower

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Grudge thrower
Wh main dwf grudge thrower.png
Overview
FactionDwarfs
Category
Catapult.png
Dwarfs field artillery
Crew size32
Artillery pieces4
Recruitment
Icon treasury.png
Recruitment cost (MP):
750 (750)
Icon income.png
Upkeep:
188
Icon hourglass.png
Recruitment time:
1
Buildings required:
Statistics
Icon stat health.png
Health:
56
Icon stat morale.png
Leadership:
66
Icon stat speed.png
Speed:
Icon stat attack.png
Melee attack:
10
Icon stat defence.png
Melee defence:
15
Icon stat charge bonus.png
Charge Bonus
2
Icon stat ammo.png
Ammunition
22
Weapons
Melee
Icon stat damage.png
Weapon Damage:
23
Modifier icon armour piercing.png
Armor-Piercing Damage:
5
Icon stat speed.png
Melee Interval:
3.8


Ranged
Icon stat damage.png
Weapon Damage:
30
Modifier icon armour piercing.png
Armor-Piercing Damage:
140
Icon stat ammo.png
Reload Time:
22


Icon stat range.png
Range
420
Protection
Icon stat armour.png
Armor:
40
Attributes
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Grudge Thrower is a Dwarfs siege engine unit in Total War: Warhammer. More rudimentary than the cannon, a Grudge Thrower is still an effective long-range weapon against enemy infantry.

Description[edit | edit source]

Catapults were one of the earliest of the Dwarf-made war machines and have been used to command the approaches to Dwarfholds for many millennia. During the War of Vengeance, so great was their fury with the Elves that the Dwarfs began the practice of inscribing grudges on the rocks being used as ammunition. This custom stuck, and many crew believe that the engine is only as good as the grudges it throws - and therefore spend as great deal of time carving their anger directly onto the shaped stone ammunition. Grudge Throwers are still used by all Dwarfholds and over the long years there have been many famous engines whose renown has spread far and wide across the Karaz Ankor and beyond. Perhaps most famous of all was the 'Gob-lobber', a legendary catapult which drove off a great many Greenskin attacks during the Goblin Wars - although this was more down to the crew's use of live gobbo ammunition rather than pure accuracy.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy[edit | edit source]

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