Gunderson's Surefires (Handgunners)
Description[edit | edit source]
Handgunners are primarily equipped with handguns, as their name suggests. These long-barrel weapons fire single lead balls at high velocity via a black powder explosion. A shot from a handgun is more powerful than an equivalent arrow, and can penetrate armour with ease. However, handguns are somewhat temperamental, and more crucially require a lengthy reloading drill compared to that of a bowman or crossbowman. Additionally, handgunners must carry black powder on their person, making their duty somewhat more hazardous than that of less-advanced troops.
Despite this, handgunners are powerful and effective soldiers capable of crushing enemy onslaughts; their modernised way of warfare paves the way for more advanced weapons technology.
Attributes[edit | edit source]
↑ Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
↑ Stalk: This unit can move hidden in any terrain.
↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Strategy[edit | edit source]
This unit gets better melee stats, to the point where they can fend off many harassing units. They also get stalk and vanguard deployment and 20 more range over the regular handgunners. Overall they are very similar to the Silver Bullets without magic damage, but with vanguard deployment and better melee stats.