Gutter Runner Slingers

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Gutter Runner Slingers
Wh2 main skv inf gutter runner slingers.png
Overview
FactionSkaven
CategorySkaven missile infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 58
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 10
Resistance physical.png Damage Resist Physical: 30


Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Ranged
Icon stat ranged damage.png Missile Damage: 10
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 140
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Gutter Runner Slingers is a Skaven missile infantry unit in Total War: Warhammer II. Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.

Description[edit | edit source]

Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Gutter Runners have undergone training in the mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Gutter Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes. A unit is often led by a Death Runner - the term used for the most promising assassin-adept.

Abilities[edit | edit source]

  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
  • Snare Net: Short-range throwing attack that slows the target.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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