Gyrobomber

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Gyrobomber
Wh main dwf gyrobomber.png
Overview
FactionDwarfs
Category
Dwf gyrocopter.png
Dwarfs missile infantry
Unit size1
Recruitment
Icon treasury.png
Recruitment cost (MP):
1150 (1150)
Icon income.png
Upkeep:
287
Icon hourglass.png
Recruitment time:
3
Buildings required:
Engineers' Guild Hall
Statistics
Icon stat health.png
Health:
1852
Icon stat morale.png
Leadership:
66
Icon stat speed.png
Speed:
Icon stat attack.png
Melee attack:
40
Icon stat defence.png
Melee defence:
0
Icon stat charge bonus.png
Charge Bonus
30
Icon stat ammo.png
Ammunition
210
Weapons
Melee
Icon stat damage.png
Weapon Damage:
64
Modifier icon armour piercing.png
Armor-Piercing Damage:
20
Icon stat speed.png
Melee Interval:
3


Ranged
Icon stat damage.png
Weapon Damage:
4
Modifier icon armour piercing.png
Armor-Piercing Damage:
16
Icon stat ammo.png
Reload Time:
7


Icon stat range.png
Range
120
Protection
Icon stat armour.png
Armor:
100

Gyrobomber is a Dwarfs missile infantry unit in Total War: Warhammer. From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.

Description[edit | edit source]

Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Strategy[edit | edit source]

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