“ | From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines. | „ |
Gyrobomber is a Dwarfs war machine unit introduced in Total War: Warhammer.
Recruitment
- Unlocked with: Tinker's Den
Description
Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.
Attributes
- Flying War Machine
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Death from Above: While airborne, this unit can use a special attack to damage enemies below.
Unit Abilities
Active Abilities
Passive Abilities
Strategy
Although the heavy bombs used by this dwarfen flyer will annihilate most kinds of infantry except for the most durable ones, the Gyrobomber has several weaknesses that need to be considered. Maneuvering it into the right position to bomb the biggest concentration of enemy infantry can take some time and micromanagement during which the Gyrobomber is also vulnerable to being shot down by missile units or intercepted by flying creatures. It comes equipped with good armour, but its health and melee defence are abysmal, so any form of concentrated attack will quickly destroy or at least rout it. Ultimately it´s up to you to decide whether you want to risk the gamble of bringing Gyrobombers into your army as opposed to the more reliable damage output of more artillery or missile units.