Gyrocopter

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Gyrocopter
Wh main dwf gyrocopter.png
Overview
FactionDwarfs
Category
Dwf gyrocopter.png
Dwarfs missile infantry
Unit size4
Recruitment
Icon treasury.png
Recruitment cost (MP):
700 (700)
Icon income.png
Upkeep:
175
Icon hourglass.png
Recruitment time:
2
Buildings required:
Engineers' Guild Hall
Statistics
Icon stat health.png
Health:
850
Icon stat morale.png
Leadership:
66
Icon stat speed.png
Speed:
Icon stat attack.png
Melee attack:
30
Icon stat defence.png
Melee defence:
5
Icon stat charge bonus.png
Charge Bonus
25
Icon stat ammo.png
Ammunition
28
Weapons
Melee
Icon stat armour.png
Armor:
100
Ranged
Icon stat damage.png
Weapon Damage:
12
Modifier icon armour piercing.png
Armor-Piercing Damage:
4
Icon stat ammo.png
Reload Time:
10


Icon stat range.png
Range
70
Protection
Icon stat armour.png
Armor:
100

Gyrocopter is a Dwarfs missile infantry unit in Total War: Warhammer. The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines.

Description[edit | edit source]

Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poor Accuracy: This unit's attacks are prone to go stray.

Strategy[edit | edit source]

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