|Starting territory||The Black Flood|
Hag Graef is a Dark Elves faction introduced in Total War: Warhammer II. It is led by Malus Darkblade and can be found in the middle of Naggaroth, close to Malekith's start position. It was made playable in the Shadow and the Blade DLC.
When playing as Malus, the player starts with the city of Hag Graef as well as an expeditionary force with a Black Ark in the southeast part of the map. The player faces an initial dilemma of giving up the city Hag Graef in Naggaroth for a large sum of money or keeping the valuable city and dealing with the separated start position (Hostile Takeover dilemma)
- Suitable climate: Jungle
- Suitable Climate: Mountain
- Malus is possessed by the daemon Tz’arkan, who is controlled with the use of elixirs
- Tz’arkan’s Whispers: The Daemon influences Malus to commit acts of slaughter and cruelty
- Military Alliance with Naggarond
- Income from Irons Mines, Gold Mines and Marble Quarries +30% (All Regions)
Hag Graef, the Black Crag, is a sinister and foreboding place, built at the bottom of a cold, dark canyon and completely surrounded by mountains of bare rock that stretch into the clouds. It is a city permanently in shadow, for no sunlight ever reaches its walls. Hag Graef is a place of twisted and impossible architecture. Its eight black towers rise from the canyon floor like the ossified remains of some loathsome cephalopod. Between the towers are strung walkways, platforms and bridges of every shape and size. Some are fashioned from withered timber and soot-stained bone, others are crafted from jagged stone or woven from the silk of monstrous spiders.
The larger platforms are so massive as to be towns and villages in their own right, and are supported by gantry-works of iron and stone. It is upon these that the majority of Hag Graef's citizenry dwell, crammed into crooked mansions of cinderbrick and fire-blackened wood; the towers are home only to the city's most powerful Dreadlords. Cramped conditions, combined with the Dark Elves' peremptory nature, ensure that rivalries flare into violence with alarming regularity. Those who do not walk cautiously through Hag Graef's webwork of streets have their throats slit and bodies heaved into the morass of sewage and rotting flesh that covers the canyon floor.
- Eye of the Vortex campaign:
- Mortal Empires campaign
- Naval Aggressor
- Rightly Suspicious
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