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Hag Graef is a playable Dark Elves faction introduced in Total War: Warhammer II. It is led by Malus Darkblade and can be found in the middle of Naggaroth, close to Malekith's start position. It was made playable in the Shadow and the Blade DLC.

When playing as Malus, the player starts with the city of Hag Graef as well as an expeditionary force with a Black Ark in the southeast part of the map. The player faces an initial dilemma of giving up the city Hag Graef in Naggaroth for a large sum of money or keeping the valuable city and dealing with the separated start position (Hostile Takeover dilemma).

Faction Effects[ | ]

  • Suitable climate: Jungle
  • Suitable Climate: Mountain
  • Malus is possessed by the daemon Tz'arkan, who is controlled with the use of elixirs
  • Tz’arkan’s Whispers: The Daemon influences Malus to commit acts of slaughter and cruelty
  • Military Alliance with Naggarond
  • Income from Irons Mines, Gold Mines and Marble Quarries +30% (All Regions)

Victory objectives[ | ]

Eye of the Vortex[ | ]

Vortex Victory[ | ]

  • Have 1,500 Scrolls of Hekarti at the start of your turn.
  • Complete the Rise of Darkness final battle.

Domination Victory[ | ]

Mortal Empires[ | ]

Short Campaign Victory[ | ]

  • Complete 3 Chapter Objectives
  • Capture 15000 battle captives
  • Destroy the following factions: Clan Eshin, Black Crag, Karak Azul, Karaz-a-Karak
  • Construct these buildings: Temple of Khaine, Dragon Hatchery, Palace of Dread Knights, Tower of Dark Sorcery, Slave Market, Dread Bulwark, Arena, Dark Elf Port
  • Maintain a total of 15 units of the following type: Har Ganeth Executioners, Black Dragon, Cold One Dread Knights, Bloodwrack Shrine, War Hydra, Chill of Sontar (Black Hydra), The Siren of Red Ruin (Bloodwrack Medusa), Blades of the Blood Queen (Executioners)

Long Campaign Victory[ | ]

  • Complete 5 Chapter Objectives
  • Capture 30000 battle captives
  • Destroy the following factions: Clan Eshin, Black Crag, Karak Azul,
  • Maintain a total of 15 units of the following type: Har Ganeth Executioners, Black Dragon, Cold One Dread Knights, Bloodwrack Shrine, War Hydra, Chill of Sontar (Black Hydra), The Siren of Red Ruin (Bloodwrack Medusa), Blades of the Blood Queen (Executioners)

Immortal Empires[ | ]

Short Campaign Victory[ | ]

  • Occupy, loot, raze, or sack 30 different settlements
  • Win the Warpsword of Khaine quest battle

Long Campaign Victory[ | ]

  • Occupy, loot, raze, or sack 75 different settlements
  • Control the following settlement either directly or through vassals and military alliances: Shrine of Khaine
  • Control the following province either directly or through vassals and military alliances: Eataine
  • Destroy the following factions: Eataine, Avelorn, Order of Loremasters, Yvresse, Nagarythe, Knights of Caledor

Description[ | ]

Hag Graef, the Black Crag, is a sinister and foreboding place, built at the bottom of a cold, dark canyon and completely surrounded by mountains of bare rock that stretch into the clouds. It is a city permanently in shadow, for no sunlight ever reaches its walls. Hag Graef is a place of twisted and impossible architecture. Its eight black towers rise from the canyon floor like the ossified remains of some loathsome cephalopod. Between the towers are strung walkways, platforms and bridges of every shape and size. Some are fashioned from withered timber and soot-stained bone, others are crafted from jagged stone or woven from the silk of monstrous spiders.

The larger platforms are so massive as to be towns and villages in their own right, and are supported by gantry-works of iron and stone. It is upon these that the majority of Hag Graef's citizenry dwell, crammed into crooked mansions of cinderbrick and fire-blackened wood; the towers are home only to the city's most powerful Dreadlords. Cramped conditions, combined with the Dark Elves' peremptory nature, ensure that rivalries flare into violence with alarming regularity. Those who do not walk cautiously through Hag Graef's webwork of streets have their throats slit and bodies heaved into the morass of sewage and rotting flesh that covers the canyon floor.[1]

Provinces[ | ]

Eye of the Vortex:

Mortal Empires:

Immortal Empires:

Diplomatic Traits[ | ]

  • Supremacy
  • Naval Aggressor
  • Aggressive
  • Rightly Suspicious

Strategy[ | ]

Click here to add a strategy!

Eye of the Vortex[ | ]

Note that you ARE NOT participating in the race to control The Vortex, though you are required to collect Scrolls of Hekarti to complete the campaign. Even so, you are still pressured for time to collect enough scrolls for Naggarond before the cost of the Elixir becomes unaffordable.

The dilemma to keep or sell Hag Graef will have a huge impact on your financial options and military focus. Keeping the settlement will allow you to establish trade routes and improve relations with the other Dark Elf Factions on Naggaroth and possess a strong income source from the mines, but you will need to maintain a military presence there to defend. Forfeiting these long-term benefits for the immediate payout will allow you to focus solely on your expeditionary force in the Sea of Dread.

You will be attacked and forced into war with all six of the major Skaven factions regardless your actual diplomatic relations with them. They will send strike forces with each shipment, and they must be eradicated before Scroll collection can resume. The final battle against Clan Eshin and Deathmaster Snikch must be undertaken within five turns of attaining the final shipment goal. Post campaign allows cost free uses of The Elixir.

Mortal Empires[ | ]

Using The Elixir will become free of charge after occupying ten settlements. Keeping Hag Graef as your capital would be in your best interest to trade and eventually confederate with the Dark Elf factions on Naggaroth, as your start position in the Dragon Isles has no physical access to sea trade routes. You'll have to destroy the neighboring factions to win the campaign anyway, so establishing land trade with them is generally not worth the hassle.

Trivia[ | ]

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