Har Ganeth Executioners

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Har Ganeth Executioners
Wh2 main def har ganeth executioners.png
Overview
FactionDark Elves
CategoryDark Elves melee infantry
Unit size100
Recruitment
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 24
Weapons
Melee
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
81.59%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Har Ganeth Executioners is a Dark Elves melee infantry unit in Total War: Warhammer II. In the name of Khaine and with draichs in their hands, furious brutality is brought to the battlefield.

Description[edit | edit source]

Har Ganeth is the spiritual centre of Khaine's worship, with many shrines to the Lord of Murder, dominated by the towering edifice of the great temple. Countless victims are brought here to be sacrificed upon Khaine's altars. It was in Har Ganeth that the first ceremonies of execution were held. In the wake of a great victory over the High Elves, the guards of Har Ganeth led thousands of captives to the pinnacle of the temple and beheaded them with full ceremony and ritual. Such was the Dark Elves' delight when they beheld the bloodied heads tumbling down the steps that, from that day forth, executions became a regular feature in Har Ganeth society and a punishment for all manner of diverse crimes. Every Executioner carries a draich, also colloquially referred to as the Gimp Sword. The draich is the ceremonial weapon of the Executioner's calling, forged by its wielder under the supervision of the armourers of Khaine's great temple. As an Executioner learns his bloody skills, he also refines his weapon so that the two are as one. Some Executioners prefer a heavy axe-like blade, others a slender sword, depending upon their own abilities and preferred method of killing. Regardless of design, these weapons are fearsome in battle, able to cleave through armour, flesh and bone with but a single, flawlessly placed strike.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Murderous Mastery: Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.

Strategy[edit | edit source]

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Executioners are an elite anti-infantry unit for the Dark Elves. They are not designed to hold the line and will go down quickly to focused fire from armour piercing ranged units. They are best used a secondary line behind a frontline of Dreadspears or Bleakswords. Tie up the enemy frontline with your frontline, and flank around with cavalry/harpies onto the enemy ranged units. Once they are tied up, send your Executioners into the frontline where they will make short work of most infantry.