Harpies

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Harpies
Wh dlc05 bst harpies.png
Wh dlc05 wef harpies.png
Overview
FactionBeastmen, Dark Elves
CategoryFlying Melee Infantry
Unit size45
Recruitment
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Statistics
Icon stat health.png Health: 87
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed: 82
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 20
Weapons
Melee
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Harpies is a Beastmen and Dark Elves flying melee infantry unit. Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!

Description[edit | edit source]

Harpies are particularly loathsome Children of Chaos, winged creatures with a body that is a parody of a human woman. From a distance they may appear lithe and shapely, even darkly alluring, yet as they close their true nature becomes clear. A Harpy’s face is distorted and twisted, with nothing of humanity or intelligence in its eyes, only instinctive cruelty. Its lips are not those of a woman, but are twisted and leering, pulled back to reveal needle-like teeth dripping with blood and saliva. The creature’s limbs are not soft or shapely, but hard and possessed of tendons like steel, that lend it preternatural speed and agility.

History[edit | edit source]

Harpies were added to the Beastmen for free several months after Call of the Beastmen released, along with Morghur the Corruptor and the release of the Realm of the Wood Elves DLC. Then they were also part of the Dark Elves unit roster when Total War: Warhammer II released.

Abilities[edit | edit source]

  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

Harpies are a flying unit with a surprisingly high melee defense stat, which puts them into more of a supporting role compared to other flying units. They also have the advantage of being playable in both the Beastmen and Dark Elves factions. While both of these factions have very different play-styles, Harpies have found a way to help both factions achieve their goals.

In a Beastmen army, Harpies are best served as mobile holding units. They're great for keeping pesky spearmen in place while your flanking units rush around the frontline. They also serve the tried-and-true purpose of harassing unprotected ranged infantry and artillery units.

In the Dark Elves roster, Harpies are best used for interrupting cavalry charges to allow your frontline more time to grind down the enemy, or to give your ranged units time to take out the flanking unit before it can damage your backline.