Statistics

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Every unit, Hero, Lord and other entity on the battlefield is characterized by a set of statistics (also referred to as their "Stat Line") that may seem arcane at first, but are really quite understandable.

The following are divided into three sections: Survival (what determines survival on the battlefield), melee combat (the science of punching people in the face) and ranged combat (the art of sticking them with pointy stuff from afar).

Additionally, units can have a variety of passive or active Abilities or Spells, all of which will be shown by a series of icons at the bottom of their unit card. During battle, their may be an additional row of icons below that, which display temporary buffs and debuffs that the unit is currently under the effects of.

Survival[edit | edit source]

  • Icon stat health.png Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
  • Icon stat armour.png Armour
How resistant a unit is to missile fire and melee attacks.
  • Icon stat defence.png Shield Armour
Reduced damage due to shield
  • Icon stat defence.png Shield Defence
Defence or evasion bonus attained from the shield
  • Icon stat defence.png Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles!
  • Icon stat defence.png Missile Parry (with shield)
The percentage change that the shield will block (non-artillery) missiles.
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle.
  • Icon stat speed.png Speed
This is how fast a unit moves.

Melee[edit | edit source]

  • Icon stat damage.png Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour.
  • Icon stat attack.png Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill.
  • Modifier icon bonus vs infantry.png Bonus vs. Infantry
The melee bonus this unit receives when fighting against infantry.
  • Modifier icon bonus vs large.png Bonus vs. Large
The melee bonus this unit receives when fighting against large creatures.
  • Icon stat charge bonus.png Charge Bonus
This increases a unit's melee attack and damage when charging.

Ranged combat[edit | edit source]

  • Icon stat ranged damage.png Missile Damage
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour.
  • Icon stat range.png Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
  • Icon stat range.png Accuracy
The likelihood of hitting the enemy when firing. Accuracy is improved by experience in battle.
  • Icon stat ammo.png Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished.