Hedge Wizard

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Hedge Wizard
Wh main anc human old man.png
Weak and disposable, can help in a pinch. Low costs and recharge.
  • Winds of Magic power reserve: : +8 (Lord's army)

Hedge Wizard is a follower in Total War: Warhammer.

Lore[edit | edit source]

The term "Hedge Wizard" or "Hedge Witch" refers to a variety of spellcasters outside the formal Imperial magic system. By and large, hedge wizards only know a small amount of basic magic and come from rural backgrounds.

Most hedge wizards dwell in villages, making their livings as healers. In fact, most claim not to be magic-users at all, instead professing to be apothecaries or herbalists. However, hedge wizards are in constant danger. Every day there is a chance that a Witch Hunter will execute them, the lure of Chaos will prove too much, their own magic will drive them insane, or some miscast spell will be their undoing. And this is only if they still have the trust of the local villagers…

There are three main types of hedge wizards: Those who were apprenticed to other hedge wizards, those who received some education from the Colleges of Magic but did not complete their education, and those who are completely self-taught. All hedge wizards have some sort of sensitivity to Magic, either instinctive or acquired.

Description[edit | edit source]

Instinct, luck, and no magical training whatsoever. What could go wrong?

Effects[edit | edit source]

  • Winds of Magic power reserve: : +8 (Lord's army)