Helblaster Volley Gun

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Helblaster Volley Gun
Wh main emp helblaster volley gun.png
Field gun.png
CategoryField Gun
Crew size33
Artillery pieces3
Icon treasury.png Cost (MP): 1200 (1150)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 22
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 15
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 45
Icon stat ranged damage.png Shots per volley: 9
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 198
Icon stat range.png Range: 290
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Helblaster Volley Gun is a Empire siege engine unit in Total War: Warhammer. Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.

Description[edit | edit source]

The Helblaster Volley Gun is one of the most infamous black-powder weapons ever invented, its devastating firepower able to tear apart an entire regiment in a crackling volley of ear-splitting reports. The Helblaster Volley Gun is the lethal creation of the deranged Engineer, von Meinkopt, and the terrifying reputation of this weapon has spread to all corners of the Old World. Its nine separate barrels are divided into three 'decks' and are turned by the means of a central crank, which means that it can unleash devastating hails of shot that shred its unfortunate target in a firestorm of leaden death. The serious disadvantage of the Helblaster is that it is notoriously prone to jams, misfires and explosive malfunctions. As a result, Helblaster crews are a morbid lot who tend to be paired up with the Priests of Morr.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy[edit | edit source]

Unfortunately Hellblaster Volley Guns are akin to the ugly sister of the excellent Dwarf Organ Guns. They have inferior range and their projectiles don't seem to cut through multiple infantry units like those of Organ Guns. They have very flat shooting projectiles and need to be carefully sited in gaps in your own line to ensure that they have clear shots on their targets both at range and when they've closed into melee. If not set up correctly, they will only be able to fire a few volleys before their LoS is blocked by your own troops in melee. They tend to be more effective at killing large monsters that tower over your own infantry and can be shot at even in melee. Handgunners don't have much less range, can be maneuvered much faster, and do plenty of damage.