Hell Pit Abomination

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Hell Pit Abomination
Wh2 main skv mon hell pit abomination.png
CategorySkaven melee infantry
Unit size1
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450
Icon stat health.png Health: 9075
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 58
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 155
Modifier icon armour piercing.png Armour-Piercing Damage: 365
Icon stat speed.png Melee Interval: 3.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 17
Icon stat range.png Range: 3
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Hell Pit Abomination is a Skaven melee monstrous unit in Total War: Warhammer II. The very image of madness and ruin; the ultimate rat-made menace unleashed.

Description[edit | edit source]

The Hell-Pit Abomination is a living mountain of misshapen flesh. The creature moves in a rippling tide of unnatural spasms, writhing worm-like and using its many limbs to pull and drag its hideous bulk forward. Various mechanical bits, such as wheels, cogs, and fluid-pumps have been grafted into the beast to ensure it moves at optimal speed and that the Warpstone mutated growth agents are regularly injected into the beast's hyper-fast metabolism. A multitude of heads dart out of the lumpen mound of muscle and bone at the behemoth's fore. The heads that snake out are all vermin-like, but some glisten hairlessly, like unborn rat monstrosities. Many have eyes, but no few are blind, twisting and craning to catch the scent of prey, hissing and snapping at the air with razor-sharp incisors. Many foes will flee from the unnatural sight of a Hell-Pit Abomination. Once in combat the Hell-Pit Abomination is relentless, dragging its bulk onwards to crush any in its wake. Hell-Pit Abominations are notoriously hard to slay and there are accounts of the beasts visibly healing wounds, regrowing severed limbs and rising from the dead to attack again.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Too Horrible to Die: When death is imminent, this unit has a chance of either regaining some of its health or releasing a pack of ravening Skaven instead.

Strategy[edit | edit source]

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The Hell Pit Abomination has large health with regeneration, respectable offensive stats and a bonus vs large, allowing it to win most monster duels. It also performs well against the majority of melee units that lack a bonus vs large.

The sheer health of a Hell Pit Abomination makes it useful as extra bulk in an army. It should always be protected to make the most out of it's regeneration.

To counter an Abomination, it needs to be killed quickly. Such as two Terrorgheists/Carnosaurs attacking it at the same time, or a volley from many ranged units at once. The mediocre armour and melee defence of the Abomination makes it unusually vulnerable to low tier spear units.