Helstorm Rocket Battery is a Empire siege engine unit in Total War: Warhammer. An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.
The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- ↓ Poor Accuracy: This unit's attacks are prone to go stray.
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Useful but needs to be babysat.[edit | edit source]
This artillery does a lot of work against advancing enemies, but once you send skirmishers out or they get within distance you need to take command of the unit to keep it firing at a far away target, like missile troops. Otherwise it could start firing into your front line, always causing far more casualties to you than the enemy.
If the enemy has absolutely no troops that arent in melee, either order a stop fire or target the ground (Alt-right click) about 10 yards behind your enemy's last soldier. This should help to compensate for the poor accuracy and make sure most of the shots either hit your enemy or go harmlessly past.