Helstorm Rocket Battery

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Helstorm Rocket Battery
Wh main emp helstorm rocket.png
Emp rocket battery.png
CategoryRocket Battery
Crew size33
Artillery pieces3
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 22
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 70
Weapon damage.png Explosive Damage: 18
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 42
Icon stat ranged damage.png Shots per volley: 3
Icon stat ammo.png Reload Time: 15.3
Icon stat ammo.png Ammunition: 66
Icon stat range.png Range: 480
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Helstorm Rocket Battery is a Empire siege engine unit in Total War: Warhammer. An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.

Description[edit | edit source]

The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Poor Accuracy: This unit's attacks are prone to go stray.

Strategy[edit | edit source]

Click here to add a strategy!

Useful but needs to be babysat.[edit | edit source]

This artillery does a lot of work against advancing enemies, but once you send skirmishers out or they get within distance you need to take command of the unit to keep it firing at a far away target, like missile troops. Otherwise it could start firing into your front line, always causing far more casualties to you than the enemy.

If the enemy has absolutely no troops that arent in melee, either order a stop fire or target the ground (Alt-right click) about 10 yards behind your enemy's last soldier. This should help to compensate for the poor accuracy and make sure most of the shots either hit your enemy or go harmlessly past.