Heralds of the Wind (Ellyrian Reavers - Bows)

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Heralds of the Wind
Wh2 dlc10 hef ellyrian reavers bow ror.png
Overview
FactionHigh Elves
Category High Elves missile cavalry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 74
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 40
Icon stat ammo.png Ammunition 18
Icon stat ammo.png Reload Time: 30
Weapons
Melee
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 140
Ranged
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.5 s
Protection
Icon stat armour.png
Armor:
30%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Heralds of the Wind (Ellyrian Reavers - Bows) is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. The Heralds are renowned for their ability to read the ebb and flow of battle.

Description[edit | edit source]

Despite the regiment's relative youth, the Heralds of the Wind are famed amongst the Reavers of Ellyrion. Their Harbinger, Toralien, has earned them great renown for his innate ability to read the ebb and flow of a battle. Thus have the Heralds of the Wind ever appeared precisely where they were needed at the crucial moment, sweeping aside war machines behind enemy lines or crashing home into their flanks to wreak utmost havoc.

Abilities[edit | edit source]

  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Fire whilst moving: This unit can fire while on the move.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

Click here to add a strategy!

The trade off for having missile cavalry is usually that they lose reasonable melee stats. These Heralds have ranged attacks while also being melee cavalry. They have improved melee stats over the standard Reaver Archers. Such stats, allow them to hold their own in a melee engagement quite well. This also means they have a good amount of potential damage if they can be used wisely. Allow them to skirmish with their bows, but don't be afraid to allow them a charge into an enemy before pulling back to maximize their ammunition. They are also faster than the standard variant going from 90 Speed (very fast) to 105 Speed (ridiculously fast), this helps them in both role as a speedy skirmish cav and melee cav unit