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The Heralds are renowned for their ability to read the ebb and flow of battle.

Heralds of the Wind (Ellyrian Reavers - Bows) are a High Elves High Elves Regiment of Renown unit introduced in Total War: Warhammer II with The Queen and the Crone DLC.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.

Attributes[ | ]

  • Missile cavalry bow Missile Cavalry
  • Hybrid: This unit can perform well in both ranged combat and melee.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[ | ]

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The trade off for having missile cavalry is usually that they lose reasonable melee stats. These Heralds have ranged attacks while also being melee cavalry. They have improved melee stats over the standard Reaver Archers. Such stats, allow them to hold their own in a melee engagement quite well. This also means they have a good amount of potential damage if they can be used wisely.

Allow them to skirmish with their bows, but don't be afraid to allow them a charge into an enemy before pulling back to maximize their ammunition. They are also faster than the standard variant going from 90 Speed (very fast) to 105 Speed (ridiculously fast), this helps them in both role as a speedy skirmish cav and melee cav unit.

Notes[ | ]

  • This is the fastest non-flying unit in the game.

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