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|image = Campaign_10.png
 
|image = Campaign_10.png
 
|image desc =
 
|image desc =
|type = Major race
+
|type = Major playable race
|category = {{PAGENAME}}
+
|category = High Elves
|subfactions = [[File:Lothern.png|25px]][[Lothern]]<br>[[File:Order of Loremasters.png|25px]][[Order of Loremasters]]
+
|subfactions = [[File:Lothern.png|25px]][[Eataine]]<br>[[File:Order of Loremasters.png|25px]][[Order of Loremasters]]<br>[[File:Wh2 main hef avelorn crest.png|25px]][[Avelorn]]<br>[[File:Wh2 main hef nagarythe crest.png|25px]][[Nagarythe]]<br>[[File:Yvresse.png|25px]][[Yvresse]]<br>[[File:Knights of Caledor.png|25px]][[Knights of Caledor]]
|provinces = Depends on subfaction.
+
|provinces = Depends on subfaction
|climates = Depends on subfaction.
+
|climates = Depends on subfaction
 
|race capital = [[Lothern (settlement)|Lothern]]
 
|race capital = [[Lothern (settlement)|Lothern]]
|ruler =Depends on subfaction.
+
|ruler =Depends on subfaction
 
|feature 1 icon = [[File:Bullet_hef_intrigue.png]]
 
|feature 1 icon = [[File:Bullet_hef_intrigue.png]]
 
|feature 1 title = [[Influence and Intrigue at the Court]]:
 
|feature 1 title = [[Influence and Intrigue at the Court]]:
|feature 1 description = Influence can be spent on superior Lords, or used to affect diplomacy between factions.
+
|feature 1 description = Influence can be spent on superior Lords or used to affect diplomacy between factions.
 
|feature 2 icon = [[File:Bullet_hef_espionage.png]]
 
|feature 2 icon = [[File:Bullet_hef_espionage.png]]
 
|feature 2 title = Espionage and Trade:
 
|feature 2 title = Espionage and Trade:
Line 18: Line 18:
 
|feature 3 title = [[Martial Prowess]]:
 
|feature 3 title = [[Martial Prowess]]:
 
|feature 3 description = Superior coordination in melee combat when High Elves enter battle at full strength.
 
|feature 3 description = Superior coordination in melee combat when High Elves enter battle at full strength.
|feature 4 icon =
+
|feature 4 icon = [[File:Icon minor rituals.png|40px]]
 
|feature 4 title = [[Rites]]
 
|feature 4 title = [[Rites]]
 
|feature 4 description = High Elf rites give special faction-wide bonuses when performed.
 
|feature 4 description = High Elf rites give special faction-wide bonuses when performed.
 
}}
 
}}
   
'''High Elves''' are a major [[race]] in ''[[Total War: Warhammer II]]'', playable in [[multiplayer]] and [[custom battles]]. In the [[campaign]], they have two playable subfactions: [[File:Lothern.png|21px]][[Lothern]] and [[File:Order of Loremasters.png|21px]][[Order of Loremasters]].
+
The '''High Elves''' are a [[race]] introduced in ''[[Total War: Warhammer II]]''. They have six playable factions, each led by a different [[Legendary Lord]].
   
The High Elves are an ancient, proud race who dwell on the island continent of [[Ulthuan]], once home to all Elves. The High Elf military consists of small numbers of highly-discplined elite troops which march to war alongside powerful spellcasters, dragons and phoenixes. High Elves are also masters of diplomacy and trade, able to manipulate other factions to suit themselves.
+
The High Elves are an ancient, proud race who dwell on the island-continent of [[Ulthuan]], once home to all Elves. The High Elf military consists of small numbers of highly-disciplined elite troops which march to war alongside powerful spellcasters, dragons, and phoenixes. High Elves are also masters of diplomacy and trade, able to manipulate other factions to suit themselves.
   
 
==How they play==
 
==How they play==
 
A summary of High Elves gameplay:
 
A summary of High Elves gameplay:
* '''Units:''' High Elves have a varied unit roster with spellcasters and dragons. High Elf [[armies]] tend to focus on quality over quantity.
+
* '''Units:''' High Elves have a varied unit roster including spellcasters and dragons. High Elf [[armies]] tend to focus on quality over quantity.
 
* '''Martial Prowess:''' In battle, High Elf armies gain extra bonuses while they are at high strength.
 
* '''Martial Prowess:''' In battle, High Elf armies gain extra bonuses while they are at high strength.
* '''Intrigue and Influence:''' In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
+
* '''Intrigue and Influence:''' On the campaign map, High Elves can spend this resource to manipulate other factions or to recruit powerful characters.
* '''Espionage and Trade:''' If High Elves make a [[trade agreement]] they gain vision of that faction's territory. They also benefit greatly from trade in general.
+
* '''Espionage and Trade:''' When High Elves make a [[trade agreement]], they gain vision of that faction's territory. They also benefit greatly from trade in general.
* '''Rites:''' High Elves access to various [[rites]] which grant bonuses in campaign.
+
* '''Rites:''' High Elves access to various [[rites]], which grant bonuses on the campaign map.
 
* '''Lileath's Blessing:''' An army [[stance]] which replaces [[channelling]] and has greater bonuses.
 
* '''Lileath's Blessing:''' An army [[stance]] which replaces [[channelling]] and has greater bonuses.
  +
* '''Sword of Khaine:''' High Elf factions, as with other [[Elf]] factions, can draw the [[Sword of Khaine]].
* '''Fortress Gates''': These unique [[settlements]] are only found in Ulthuan.
 
  +
*'''Tutorial race:''' This race is rather straightforward, and so anyone new to the franchise should play as them as they are good at pretty much everything, and [[Eataine]] is very forgiving, with [[Avelorn]] also being quite easy.
   
 
==Background==
 
==Background==
 
{{quote|Our beautiful land is besieged on all sides, but we resist like our fathers before us. We will emerge victorious and more intractable than ever to these turbulent times, when our corrupt brothers come to ravage our shores. We are the Asur, the sons of Aenarion and Ulthuan shall never fall.}}
 
{{quote|Our beautiful land is besieged on all sides, but we resist like our fathers before us. We will emerge victorious and more intractable than ever to these turbulent times, when our corrupt brothers come to ravage our shores. We are the Asur, the sons of Aenarion and Ulthuan shall never fall.}}
   
The High Elves – or Asur as they call themselves – are among the oldest civilisations in the world; possibly, only the jungle-dwelling [[Lizardmen]] can lay claim to a longer existence. Although mortal, Elves lead incredibly long lives; so long, in fact, that the spans allotted to [[humans]] seem to be as fleeting as those of mayflies. From their island fortress-paradise of Ulthuan near the centre of the world, the High Elves – although aloof and arrogant in their manner – have generally walked the path of Order, using their longevity to become warriors without peer and mages without equal.
+
The High Elves – or Asur, as they call themselves – are among the oldest civilisations in the world; possibly, only the jungle-dwelling [[Lizardmen]] can lay claim to a longer existence. Although mortal, Elves lead incredibly long lives; so long in fact that the spans allotted to [[humans]] seem to be as fleeting as those of mayflies. From the fortress-paradise of Ulthuan near the centre of the world, the High Elves – although aloof and arrogant – have generally walked the path of Order, using their longevity to become warriors without peer and mages without equal.
   
The ancient High Elves have long stood guard over the world, ensuring it remains in balance – Daemonic efforts of hordes of [[Chaos]] and the foolish meddling of younger, ‘lesser’ races notwithstanding. The High Elves are both conceited and detached, no doubt due to their immense longevity and the comparative isolation of their island kingdom of Ulthuan, which forces such a worldview to a great extent. Whereas in other races such traits could prove fatal, in the Asur’s case they are assets, for the Elves have used them to attain knowledge and skills in magic and war that far outstrip those of almost all their historical adversaries.
+
The ancient High Elves have long stood guard over the world, ensuring it remains in balance – daemonic efforts of hordes of [[Chaos]] and the foolish meddling of younger, ‘lesser’ races notwithstanding. The High Elves are both conceited and detached, no doubt due to their immense longevity and the comparative isolation of their island kingdom of Ulthuan, which encourage such a worldview to a great extent. Whereas in other races such traits could prove fatal, in the Asur’s case they are assets, for the Elves have used them to attain knowledge and skills in magic and war that far outstrip those of almost all their historical adversaries.
   
However, the Asur are also a race in decline. Though still a great power with a powerful navy and wide influence, their once-global empire has been reduced to just Ulthuan and a few outposts. The Asur were never a numerous people, and bitter wars against the [[Dark Elves]] and [[Dwarfs]] have reduced them to a fraction of their former strength.
+
However, the Asur are also a race in decline. Though still a great power with a powerful navy and wide influence, their once global empire has been reduced to just Ulthuan and a few outposts. The Asur were never a numerous people, and bitter wars against the [[Dark Elves]] and [[Dwarfs]] have reduced them to a fraction of their former strength.
   
 
Though their numbers grow fewer with every passing year, the Asur will die before they let their island homeland fall.
 
Though their numbers grow fewer with every passing year, the Asur will die before they let their island homeland fall.
   
 
==In Battle==
 
==In Battle==
  +
[[File:Wh2 main hef high elves rebels crest.png|thumb|right|A High Elves flag.]]
 
===Unit Roster===
 
===Unit Roster===
[[File:helfart.jpg|thumb|right|400px|[[Tyrion]] surrounded by [[White Lions]], a [[mage]] and a [[Sun Dragon]].]]
 
 
:''Main article: [[High Elves unit roster]]''
 
:''Main article: [[High Elves unit roster]]''
   
The High Elves enjoy a balanced unit roster which isn't lacking in any particular area. They have infantry, cavalry, strong missile troops, artillery, flying units, versatile [[spellcasters]] and powerful monsters. Most High Elves units have decent armour (though aren't particularly tough), good [[leadership]] and fairly fast movement. High Elf troops tend to be expensive, as they rely on quality over quantity. [[Star Dragon]]s are the most powerful variety of dragons in the game and arguably the strongest [[mounts]].
+
The High Elves enjoy a balanced unit roster which isn't lacking in any particular area. They have infantry, cavalry, strong missile troops, artillery, flying units, versatile [[spellcasters]], and powerful monsters. Most High Elf units have decent armour (though not particularly tough), good [[leadership]], and fairly fast movement. High Elf troops tend to be expensive, as they rely on quality over quantity. [[Star Dragon]]s are the most powerful variety of dragons in the game and arguably the strongest [[mounts]].
   
  +
;Magic
High Elf spellcasters generally have access to the [[Lore of High Magic]], [[Lore of Light]], [[Lore of Life]] or [[Lore of Heavens]]. Additionally, certain High Elf spellcasters have access to a few spells from the [[Lore of Death]], [[Lore of Shadows]], [[Lore of Beasts]] and [[Lore of Fire]]. Overall, High Elf spellcasters can use a total of 30 spells which is the second highest amount after [[The Empire]] (42).
+
High Elf [[Mage]]s generally have access to either the [[Lore of High Magic]], [[Lore of Shadows]], [[Lore of Heavens]], [[Lore of Light]], or [[Lore of Life]]. With [[The Total Waaagh! Update]], High Elf Mages have access to the [[Lore of Beasts]], [[Lore of Fire]], [[Lore of Metal]] and the [[Lore of Death]].
  +
  +
[[Loremaster of Hoeth|Loremasters of Hoeth]] and [[Teclis]] each have access to 6 different spells from 6 different lores of magic, although lore-wise they can access them all.
  +
  +
Also, Mages can be recruited with character traits that give them access to [[Transmutation of Lead]], [[Gehenna's Golden Hounds]], [[Melkoth's Mystifying Miasma]], [[The Enfeebling Foe]], or [[Urannon's Thunderbolt]] in addition to their main lore.
   
 
===Martial Prowess===
 
===Martial Prowess===
 
:''Main article: [[Martial Prowess]]''
 
:''Main article: [[Martial Prowess]]''
  +
[[File:Bullet_hef_martial_prowess.png|22px]]Martial Prowess is a mechanic that gives the High Elves extra stat bonuses in melee combat, when they enter a battle at full health. Once the strength of the army drops below 50%, the Martial Prowess bonuses are lost. Thus, High Elves tend to perform better in the first half of a battle - in campaign it is important to quickly crush enemies to avoid taking too many losses. Martial Prowess is also important because High Elves units, while having good armour, tend to not be particularly tough - relying on ranged units to soften up the enemy. So Martial Prowess helps the High Elves withstand the initial charges of the enemy.
 
  +
''High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes''
  +
 
[[File:Bullet_hef_martial_prowess.png|22px]]Martial Prowess is a mechanic that gives the High Elves extra stat bonuses in melee combat when they enter a battle at full health (+12 Melee Defence, +2 Melee Attack). Once the strength of a unit drops below 50%, the Martial Prowess bonuses are lost. Thus, High Elves tend to perform better in the first half of a battle – in campaign, it is important to quickly crush enemies to avoid taking too many losses. Martial Prowess is also important because High Elves units, while having good armour, tend to not be particularly tough relying on ranged units to soften up the enemy. So, Martial Prowess helps the High Elves withstand the initial charges of the enemy. When facing High Elves, it's good to strip as many high value units of Martial Prowess or Martial Mastery before the melee begins. This means switching the focus of missile attacks to a new target once the current one drops below 50% HP.
   
 
==In the Campaign==
 
==In the Campaign==
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===Playable subfactions===
 
===Playable subfactions===
 
[[File:helfart.jpg|thumb|right|400px|[[Tyrion]] surrounded by [[White Lions of Chrace|White Lions]], a [[mage]] and a [[Sun Dragon]].]]
In campaign there are two playable High Elves factions, each with it's own starting position, led by separate Legendary Lords, and having different climate preferences. See individual pages for faction-specific info.
+
In campaign, there are six playable High Elves factions, each with its own starting position, led by separate Legendary Lords, and having different climate preferences. See individual pages for faction-specific info.
   
 
{|style="text-align: left;"
 
{|style="text-align: left;"
 
|-
 
|-
 
|[[File:Lothern.png|40px]]
 
|[[File:Lothern.png|40px]]
|'''[[Lothern]]''', led by [[Tyrion]]
+
|'''[[Eataine (faction)|Eataine]]''', led by [[Tyrion]]
 
|-
 
|-
 
|[[File:Order_of_Loremasters.png|40px]]
 
|[[File:Order_of_Loremasters.png|40px]]
 
|'''[[Order of Loremasters]]''', led by [[Teclis]]
 
|'''[[Order of Loremasters]]''', led by [[Teclis]]
 
|-
 
|-
  +
|[[File:Wh2 main hef avelorn crest.png|40px]]
  +
|'''[[Avelorn]]''', led by [[Alarielle the Radiant]]
  +
|-
  +
|[[File:Wh2 main hef nagarythe crest.png|40px]]
  +
|'''[[Nagarythe]]''', led by [[Alith Anar]]
  +
|-
  +
|[[File:Yvresse.png|40px]]
  +
|'''[[Yvresse]]''', led by [[Eltharion]]
  +
|-
  +
|[[File:Knights of Caledor.png|40px]]
  +
|'''[[Knights of Caledor]]''', led by [[Imrik]]
 
|}
 
|}
   
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===Influence and Intrigue at the Court===
 
===Influence and Intrigue at the Court===
 
{{Main|Influence and Intrigue at the Court}}
 
{{Main|Influence and Intrigue at the Court}}
[[File:Bullet_hef_intrigue.png|22px]]'''Influence''' is a unique resource/currency for the High Elves. It can be gained in various ways and spent to recruit powerful [[characters]] or to influence [[diplomacy]] via the '''Intrigue at the Court''' menu accessed on the campaign map. See the above linked article for full info.
+
[[File:influence icon.png|22px]]'''Influence''' is a unique resource/currency for the High Elves. It can be gained in various ways and spent to recruit powerful [[characters]] or to influence [[diplomacy]] via the '''Intrigue at the Court''' menu accessed on the campaign map. See the above-linked article for more information.
   
 
===Espionage and Trade===
 
===Espionage and Trade===
[[File:Bullet_hef_espionage.png|22px]]Espionage gives High Elves an infiltrator with every faction they have a [[trade agreement]] with. This is similar to a [[defensive alliance]], except you won't get pulled into unwise wars with your trade partner as you would with an ally. Additionally, High Elves have extra bonuses allowing them to earn lots of money from trade. In the campaign, this puts [[Lothern]] in a strong position as they start near many friendly factions who are willing to trade. Thus, trade is even more vital to the High Elves than it is for Dwarfs or [[Empire]] factions.
+
[[File:Bullet_hef_espionage.png|22px]]Espionage gives the High Elves an infiltrator with every faction they have a [[trade agreement]] with. This is similar to a [[defensive alliance]], except you won't get pulled into unwise wars with your trade partner as you would with an ally. Additionally, High Elves have extra bonuses allowing them to earn lots of money from trade. On the campaign map, this puts [[Eataine (faction)|Eataine]] in a strong position as they start near many friendly factions who are willing to trade. Thus, trade is even more vital to the High Elves than it is for Dwarfs or [[Empire]] factions.
   
 
===Fortress Gates===
 
===Fortress Gates===
[[Fortress Gates]] are a special type of [[settlement]]. Though not specific to the High Elves, they are found only in [[Ulthuan]]. They have larger [[garrisons]] but less [[building slots]].
+
[[Fortress Gates]] are a special type of [[settlement]]. Though not specific to the High Elves, they are found mostly in [[Ulthuan]]. They have larger [[garrisons]] but no [[building slots]]. Siege engines cannot be built, which makes them significantly more difficult to attack.
   
 
===Rites===
 
===Rites===
Line 94: Line 115:
   
 
High Elves can perform several [[rites]] to give them various powerful bonuses. The ''Rite of Vaul'' is particularly noteworthy as it causes an [[event]] to happen which gives the player a choice of several powerful [[items]].
 
High Elves can perform several [[rites]] to give them various powerful bonuses. The ''Rite of Vaul'' is particularly noteworthy as it causes an [[event]] to happen which gives the player a choice of several powerful [[items]].
  +
  +
Alarielle, Eltharion, Alith Anar, and Imrik have variations of the standard rites or brand new ones.
   
 
===Buildings===
 
===Buildings===
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* Special: [[Lileath's Blessing]]
 
* Special: [[Lileath's Blessing]]
 
* Common: [[March]], [[Encamp]], [[Ambush stance|Ambush]], [[Raiding]].
 
* Common: [[March]], [[Encamp]], [[Ambush stance|Ambush]], [[Raiding]].
  +
  +
[[Nagarythe]] have access to two stances unique to their faction.
   
 
===Post-battle options===
 
===Post-battle options===
The [[post-battle options]] for High Elves are as follows:
+
The [[post-battle options#High Elves|post-battle options]] for High Elves are as follows:
   
 
* Ransom captives
 
* Ransom captives
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==Minor Factions==
 
==Minor Factions==
Minor factions grouped under the High Elves race, using High Elves units:
+
Minor factions grouped under the High Elves race, using High Elves units. Not all minor factions are found in all campaigns.
   
* [[Avelorn]]
 
 
* [[Chrace]]
 
* [[Chrace]]
 
* [[Cothique]]
 
* [[Cothique]]
Line 135: Line 159:
 
* [[Ellyrion]]
 
* [[Ellyrion]]
 
* [[Saphery]]
 
* [[Saphery]]
* [[Yvresse]]
+
* [[Tor Elasor]]
* [[Nagarythe]]
+
* [[Fortress of Dawn]]
  +
* [[Citadel of Dusk]]
  +
* [[Tor Elithis Refugees]] - technically a [[rogue armies]] faction
   
 
During a [[Chaos Invasion]], the AI High Elves factions gain the [[Shield of Civilization]] trait along with certain other races.
 
During a [[Chaos Invasion]], the AI High Elves factions gain the [[Shield of Civilization]] trait along with certain other races.
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===How to win as High Elves===
 
===How to win as High Elves===
 
{{#ev:youtube|jkRBzJ41EE8}}
 
{{#ev:youtube|jkRBzJ41EE8}}
  +
===High Elf Campaign Strategy Guide===
  +
{{#ev:youtube|Nnm4P7IWKB8}}
  +
===High Elf Army Roster Guide===
  +
{{#ev:youtube|4JovgoGnM1w}}
  +
===High Elf Lords & Heroes Guide===
  +
{{#ev:youtube|jc_Ux8diCG0}}
  +
  +
{{Navbox factions tw2}}
  +
{{Navbox factions me}}
   
 
[[Category:Total War: Warhammer II factions]]
 
[[Category:Total War: Warhammer II factions]]

Revision as of 18:28, 14 February 2021

The High Elves are a race introduced in Total War: Warhammer II. They have six playable factions, each led by a different Legendary Lord.

The High Elves are an ancient, proud race who dwell on the island-continent of Ulthuan, once home to all Elves. The High Elf military consists of small numbers of highly-disciplined elite troops which march to war alongside powerful spellcasters, dragons, and phoenixes. High Elves are also masters of diplomacy and trade, able to manipulate other factions to suit themselves.

How they play

A summary of High Elves gameplay:

  • Units: High Elves have a varied unit roster including spellcasters and dragons. High Elf armies tend to focus on quality over quantity.
  • Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at high strength.
  • Intrigue and Influence: On the campaign map, High Elves can spend this resource to manipulate other factions or to recruit powerful characters.
  • Espionage and Trade: When High Elves make a trade agreement, they gain vision of that faction's territory. They also benefit greatly from trade in general.
  • Rites: High Elves access to various rites, which grant bonuses on the campaign map.
  • Lileath's Blessing: An army stance which replaces channelling and has greater bonuses.
  • Sword of Khaine: High Elf factions, as with other Elf factions, can draw the Sword of Khaine.
  • Tutorial race: This race is rather straightforward, and so anyone new to the franchise should play as them as they are good at pretty much everything, and Eataine is very forgiving, with Avelorn also being quite easy.

Background

Our beautiful land is besieged on all sides, but we resist like our fathers before us. We will emerge victorious and more intractable than ever to these turbulent times, when our corrupt brothers come to ravage our shores. We are the Asur, the sons of Aenarion and Ulthuan shall never fall.

The High Elves – or Asur, as they call themselves – are among the oldest civilisations in the world; possibly, only the jungle-dwelling Lizardmen can lay claim to a longer existence. Although mortal, Elves lead incredibly long lives; so long in fact that the spans allotted to humans seem to be as fleeting as those of mayflies. From the fortress-paradise of Ulthuan near the centre of the world, the High Elves – although aloof and arrogant – have generally walked the path of Order, using their longevity to become warriors without peer and mages without equal.

The ancient High Elves have long stood guard over the world, ensuring it remains in balance – daemonic efforts of hordes of Chaos and the foolish meddling of younger, ‘lesser’ races notwithstanding. The High Elves are both conceited and detached, no doubt due to their immense longevity and the comparative isolation of their island kingdom of Ulthuan, which encourage such a worldview to a great extent. Whereas in other races such traits could prove fatal, in the Asur’s case they are assets, for the Elves have used them to attain knowledge and skills in magic and war that far outstrip those of almost all their historical adversaries.

However, the Asur are also a race in decline. Though still a great power with a powerful navy and wide influence, their once global empire has been reduced to just Ulthuan and a few outposts. The Asur were never a numerous people, and bitter wars against the Dark Elves and Dwarfs have reduced them to a fraction of their former strength.

Though their numbers grow fewer with every passing year, the Asur will die before they let their island homeland fall.

In Battle

Wh2 main hef high elves rebels crest

A High Elves flag.

Unit Roster

Main article: High Elves unit roster

The High Elves enjoy a balanced unit roster which isn't lacking in any particular area. They have infantry, cavalry, strong missile troops, artillery, flying units, versatile spellcasters, and powerful monsters. Most High Elf units have decent armour (though not particularly tough), good leadership, and fairly fast movement. High Elf troops tend to be expensive, as they rely on quality over quantity. Star Dragons are the most powerful variety of dragons in the game and arguably the strongest mounts.

Magic

High Elf Mages generally have access to either the Lore of High Magic, Lore of Shadows, Lore of Heavens, Lore of Light, or Lore of Life. With The Total Waaagh! Update, High Elf Mages have access to the Lore of Beasts, Lore of Fire, Lore of Metal and the Lore of Death.

Loremasters of Hoeth and Teclis each have access to 6 different spells from 6 different lores of magic, although lore-wise they can access them all.

Also, Mages can be recruited with character traits that give them access to Transmutation of Lead, Gehenna's Golden Hounds, Melkoth's Mystifying Miasma, The Enfeebling Foe, or Urannon's Thunderbolt in addition to their main lore.

Martial Prowess

Main article: Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes

Bullet hef martial prowessMartial Prowess is a mechanic that gives the High Elves extra stat bonuses in melee combat when they enter a battle at full health (+12 Melee Defence, +2 Melee Attack). Once the strength of a unit drops below 50%, the Martial Prowess bonuses are lost. Thus, High Elves tend to perform better in the first half of a battle – in campaign, it is important to quickly crush enemies to avoid taking too many losses. Martial Prowess is also important because High Elves units, while having good armour, tend to not be particularly tough – relying on ranged units to soften up the enemy. So, Martial Prowess helps the High Elves withstand the initial charges of the enemy. When facing High Elves, it's good to strip as many high value units of Martial Prowess or Martial Mastery before the melee begins. This means switching the focus of missile attacks to a new target once the current one drops below 50% HP.

In the Campaign

High Elves are a normal, non-horde race who occupy settlements and control provinces.

Playable subfactions

Helfart

Tyrion surrounded by White Lions, a mage and a Sun Dragon.

In campaign, there are six playable High Elves factions, each with its own starting position, led by separate Legendary Lords, and having different climate preferences. See individual pages for faction-specific info.

Lothern Eataine, led by Tyrion
Order of Loremasters Order of Loremasters, led by Teclis
Wh2 main hef avelorn crest Avelorn, led by Alarielle the Radiant
Wh2 main hef nagarythe crest Nagarythe, led by Alith Anar
Yvresse Yvresse, led by Eltharion
Knights of Caledor Knights of Caledor, led by Imrik

Vortex Rituals

In the Eye of the Vortex campaign, High Elves compete to control the Great Vortex by using Rituals.

Influence and Intrigue at the Court

Influence iconInfluence is a unique resource/currency for the High Elves. It can be gained in various ways and spent to recruit powerful characters or to influence diplomacy via the Intrigue at the Court menu accessed on the campaign map. See the above-linked article for more information.

Espionage and Trade

Bullet hef espionageEspionage gives the High Elves an infiltrator with every faction they have a trade agreement with. This is similar to a defensive alliance, except you won't get pulled into unwise wars with your trade partner as you would with an ally. Additionally, High Elves have extra bonuses allowing them to earn lots of money from trade. On the campaign map, this puts Eataine in a strong position as they start near many friendly factions who are willing to trade. Thus, trade is even more vital to the High Elves than it is for Dwarfs or Empire factions.

Fortress Gates

Fortress Gates are a special type of settlement. Though not specific to the High Elves, they are found mostly in Ulthuan. They have larger garrisons but no building slots. Siege engines cannot be built, which makes them significantly more difficult to attack.

Rites

Main article: High Elves rites

High Elves can perform several rites to give them various powerful bonuses. The Rite of Vaul is particularly noteworthy as it causes an event to happen which gives the player a choice of several powerful items.

Alarielle, Eltharion, Alith Anar, and Imrik have variations of the standard rites or brand new ones.

Buildings

Main article: High Elves buildings

Technology

Main article: High Elves tech tree

Inventory

Stances

High Elves have access to the following stances:

Nagarythe have access to two stances unique to their faction.

Post-battle options

The post-battle options for High Elves are as follows:

  • Ransom captives
  • Execute captives
  • Force Labour

Commandments

See the article on commandments for a list of High Elves commandments.

Climate preferences

High Elves climate preferences differ depending on which faction you play. See the climate article for more info.

Minor Factions

Minor factions grouped under the High Elves race, using High Elves units. Not all minor factions are found in all campaigns.

During a Chaos Invasion, the AI High Elves factions gain the Shield of Civilization trait along with certain other races.

Videos

Trailer

How to win as High Elves

High Elf Campaign Strategy Guide

High Elf Army Roster Guide

High Elf Lords & Heroes Guide