High Elves rites

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The four basic High Elves rites.
Rites should not be confused with rituals for the Eye of the Vortex.

These are the rites available to High Elves factions in the campaign mode of Total War: Warhammer II.

Invocation of Hoeth[edit | edit source]

Lord of Wisdom, God of Learning and Sorcery. Those who invoke him gain precious insight and may divine the Winds of Magic.

Cost: 2000, Cooldown: 20 turns, Duration: 5 turns

  • Experience gain: 50% for Mages and Loremasters of Hoeth
  • Experience per turn: +200 for Mages and Loremasters of Hoeth
  • Winds of Magic power reserve: +30
  • Hero action success chance: +40% for Mages and Loremasters of Hoeth

Invocation of Asuryan[edit | edit source]

The Creator, greatest upon the Mandala; his name alone can calm princes, tame courts and embolden all.

Cost: 2000, Cooldown: 20 turns, Duration: 5 turns

  • Treasury.png Construction cost: -15% for all buildings

Invocation of Isha[edit | edit source]

The Mother Godess, purity is her virtue. The tears she weeps for her children can cleanse the land of any taint. Cost: 4000, Cooldown: 40 turns, Duration: 10 turns

  • Replenishment.png Casualty replenishment rate: +8%

Greater Invocation of Isha[edit | edit source]

This replaces the standard version for the Avelorn faction.

Same as the standard except it provides Regeneration for Forest Spirit units.

Invocation of Vaul[edit | edit source]

The Invocation of Vaul dilemma.

The Maker, patron of Elven smiths. Items bearing his mark are the greatest of their kind. Cost: 1500, Cooldown: 30 turns, Duration: 10 turns

  • A dilemma will appear, allowing the player to choose 1 of 4 powerful items. The items presented are randomly selected from the pool of High Elf crafted items.
  • Recruitment cost: -10% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
  • Armour: +5 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
  • Unit experience: +2 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes unit recruits


Greater Invocation of Vaul[edit | edit source]

This rite replaces the standard version for the Knights of Caledor faction.
  • A dilemma will appear, allowing the player to choose 1 of 4 powerful items. The items presented are randomly selected from the pool of High Elf crafted items.

Cost: 1500, Cooldown: 30 turns, Duration: 10 turns

  • Enables flaming attacks (all armies)
  • Armour: +5 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
  • Ability number of uses: +3 for all Dragon Breath attacks

Invocation of Lileath[edit | edit source]

This rite replaces the Invocation of Hoeth for the Avelorn faction.

The patron of seers and prophets, she is prayed to for clarity, prophecy and foresight. Cost: 2000, Cooldown: 15 turns, Duration: 5 turns

Invocation of Morai-Heg[edit | edit source]

This rite replaces the Invocation of Hoeth for the Nagarythe faction.

The Elven Goddess of Fate and Death. Within her rune pouch she holds the fate of all creatures on the mortal plane. Cost: 2500, Cooldown: 15 turns

Invocation of Eldrazor[edit | edit source]

This rite replaces Invocation of Hoeth for the Knights of Caledor faction.

The Lord of Blades: a fell name, but a tempting patron for duellists and warriors. Cost: 1500, Cooldown: 30 turns, Duration: 10 turns

  • Experience per turn: +200 for Lords and Nobles
  • Experience Gain: +50% for Lords and Nobles
  • Armour-piercing weapon damage: +25% for Lords, embedded Heroes and Dragon Princes
  • Diplomatic relations: -15 for High Elves
  • Melee attack: +10 for Lords, Embedded Heroes, and Dragon Princes

Invocation of Ladrielle[edit | edit source]

This rite replaces the Invocation of Isha for Yvresse.

The lady of mists, the protector of the hidden, whose face is eternally hidden behind a silken shroud.

  • Attrition: +200% casualties suffered from Mists of Yvresse (regions with the Mists of Yvresse)
  • Campaign movement range -15% for enemy armies starting their turn in this region (regions with the Mists of Yvresse)
  • Enemy leadership -8 (regions with the Mists of Yvresse)
  • Ambush success chance +15% (all armies)
  • Army ability: Envelop in Mist (all armies)

Rite unlocks after upgrading Yvresse defence level to 1.