|“||Hochland was once the Light of the East. Now it's just embers.||„|
|~ A Hergig refugee|
General data Type Minor Faction Category The Empire Ruler Aldebrand Ludenhof Campaigns The Old World
An Eye For An Eye
Territory Starting territory
- Mortal Empires
Overview[edit | edit source]
Background[edit | edit source]
The Grand Barony of Hochland is a major and founding Imperial Province that lies to the north-central lands of the Empire. The lands of Hochland, like its neighbor Ostland, has within its boundaries parts of the Middle Mountains and vast tracts of untamed wilderness. Because of this, is often compared to its larger and wealthier northern neighbor. "Ostland's little brother" is a term often used, although not in Hochland.
Despite their backwards reputation, the people of Hochland are no less sturdy nor skilled than their neighbors in terms of military capability, with many of the best archer and marksmen regiments with the Empire's military having been born within the province itself. Like their brethren in neighboring provinces, the Hochland people are also quite resourceful, a trait that is often learned from a young age to all sons of a Hochland family. As well as being resourceful, the people of Hochland are also amazing hunters and trackers, a trait that originated from their former tribal traditions as the Cherusen people.
Campaign[edit | edit source]
Starting Territory[edit | edit source]
Campaign Territory Region Hochland The Old World
Diplomacy[edit | edit source]
Starting Treaties[edit | edit source]
Hochland does not start with any treaties already in effect.
Confederation Dilemma[edit | edit source]
This message is a part of the confederation offer played when their Fealty level with you reaches 10.
Hochland's feudal lands are wedged between the Middle Mountains to the north and River Talabec to the south. Hochlanders have developed a tolerance for foreigners that is considered unusual due to being a crossroads for the northern and eastern states.
Strategy[edit | edit source]
- Hochland is one of the smallest Empire faction in terms of settlements, as there are only two settlements in the province. That being said, they are in the center of the Empire and isolated from any threats unless they war with other Empire factions. Because of their small size they are not generally worth confederating and are almost better suited as a buffer against the forces of Chaos.
Trivia[edit | edit source]
- Franz Lohner, the enigmatic innkeeper and leader of the Ubersreik Five of the Vermintide games, is of Hochland descent.
Empire Provinces Dwarf Realms Greenskin Tribes Vampire Counts Bretonnian Kingdoms Beastmen Warherds Wood Elf Realms Norscan Tribes Kislev Southern Realms Removed Factions Chaos Invasion Empire Campaign Norsca Campaign Warriors of Chaos Campaign Rebels High Elves Dark Elves Lizardmen Skaven Tomb Kings Vampire Coast The Empire Dwarfs Greenskins Vampire Counts Bretonnia Chaos Beastmen Warherds Wood Elves Norsca High Elves Dark Elves Lizardmen Skaven Tomb Kings Vampire Coast The Empire Dwarfs Greenskins Vampire Counts Bretonnia Beastmen Warherds Wood Elves Norsca Kislev Southern Realms Savage Orc Tribes Rogue Armies Rogue Pirates Removed
(Still appear in Vortex Campaign)
Chaos Invasion Reikland Campaign Har Ganeth Campaign The Huntsmarshal's Expedition Campaign Norsca Campaign Spirit of the Jungle's Vassal Tomb Kings Campaign Vampire Coast Campaign Warriors of Chaos Campaign Separatists Rebels Playable Faction Other Beastmen Empire Greenskins