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Veterans of many scouting parties, they are the most experienced among the Empire's elite Huntsmen, and therefore the best candidates to lead.

Huntsman General is an Reikland Empire Lord unit introduced in Total War: Warhammer II with The Hunter and the Beast DLC.

Recruitment[ | ]

  • Selecting any Settlement and recruiting them in the Lord Recruit tab

Description[ | ]

Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.

Attributes[ | ]

  • Infantry sword Hybrid-Weapon Infantry
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk: This unit can move hidden in any terrain.
  • Fire Whilst Moving: This unit can fire while on the move.

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

  • None

Multiplayer Only[ | ]

Items (Multiplayer)[ | ]

Talent Tree[ | ]

Strategy[ | ]

Click here to add a strategy!

While essentially being a budget version of Markus Wulfhart, the Hutsman General does offer some interesting strategies:

  • The Wh2 dlc13 lord abilities oil flask Oil Flask makes an enemy very susceptible to fire damage, Wh2 dlc13 lord abilities hail of fire Hail of Fire imbues fire damage on allies, and this can all be combined with a Bright Wizard with File:Wh main lore passive kindleflame small.png Kindleflame to further capitalize on fire weakness.
  • They should not be relied upon to win a fight, rather to do consistent long range damage to key targets.

Gallery[ | ]

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