Imrik
![]() |
Please help improve this article or section by expanding it. Further information regarding this issue may or may not be found on the talk page. |
Imrik | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Imrik is a legendary lord for the High Elves. In campaign mode, he leads the Knights of Caledor faction.
Imrik is a free DLC introduced in The Total Waaagh! Update for Total War: Warhammer II. To play as him, you must download him for free from Steam, link here.
Contents
Description[edit | edit source]
Imrik the Dragon Lord of Caledor is the Prince (hereditary ruler) of the Kingdom of Caledor in Ulthuan. He is one of the last descendants of the third Phoenix King, Caledor I the Conqueror (originally called Imrik before taking the name Caledor) who fought the War of the Beard against the Dwarfs in a bygone age. And ultimately, he is one of the last descendants of Caledor I's grandfather Caledor Dragontamer, ally of Aenarion the Defender during the first Coming of Chaos.
In the campaign, he and the Knights of Caledor are on an expedition far from Ulthuan. However he has the option to confederate with Caledor early in his campaigns. via events/missions.
Although Imrik has no spellcasting abilities, he and his Star Dragon mount, Minaithnir, are a force to be reckoned with on the battlefield.
Additionally, he has the ability to gain 5 unique dragon units in the campaign, see the Knights of Caledor page for details.
Talent Tree[edit | edit source]
Attributes[edit | edit source]
- Dragon Armour - 45% resistance to fire damage
- ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Spells[edit | edit source]
- None
Legendary items[edit | edit source]
- The Star Lance (Imrik starts the campaign with this item equipped)
- Armour of Caledor (quest begins at rank 5 in campaign)
Abilities[edit | edit source]
Mounts[edit | edit source]
- Mautererius (unique barded Dragon Prince horse) - Imrik starts with this mount unlocked
- Minaithnir (unique Star Dragon)
Additional starting units[edit | edit source]
Additional starting units in campaign mode:
Mortal Empires[edit | edit source]
Eye of the Vortex[edit | edit source]
Lord effects[edit | edit source]
From character trait:
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Traits[edit | edit source]
Imrik's character traits:
- Dragonkin
- Imrik is the last of the line of Caledor the Dragontamer, and shares his affinity for martial prowess and Dragonkind.
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Lord defeat trait (gained when he is defeated):
- ?
Skill tree[edit | edit source]
Campaign skill tree:
- ?