High Elves rites

From Total War: WARHAMMER Wiki
(Redirected from Invocation of Vaul)
Jump to: navigation, search
The Invocation of Vaul dilemma.
Rites should not be confused with rituals for the Eye of the Vortex.

These are the rites available to High Elves factions in the campaign mode of Total War: Warhammer II.

Invocation of Hoeth[edit | edit source]

Lord of Wisdom, God of Learning and Sorcery. Those who invoke him gain precious insight and may divine the Winds of Magic."

Cost: 2000 money, Cooldown: 20 turns, Duration: 5 turns

  • Experience gain: 50% for Mages and Loremasters of Hoeth
  • Experience per turn: +200 for Mages and Loremasters of Hoeth
  • Winds of Magic power reserve: +30
  • Hero action success chance: +40% for Mages and Loremasters of Hoeth

Invocation of Asuryan[edit | edit source]

The Creator, greatest upon the Mandala; his name alone can calm princes, tame courts and embolden all.

Cost: 2000 money, Cooldown: 20 turns, Duration: 5 turns

  • Construction cost: -15% for all buildings

Invocation of Isha[edit | edit source]

The Mother Godess, purity is her virtue. The tears she weeps for her children can cleanse the land of any taint.

Cost: 4000 money, Cooldown: 40 turns, Duration: 10 turns

  • Casualty replenishment rate: +8%

Invocation of Vaul[edit | edit source]

The Maker, patron of Elven smiths. Items bearing his mark are the greatest of their kind. Cost: 1500 money, Cooldown: 30 turns, Duration: 10 turns

  • A dilemma will appear, allowing the player to choose 1 of 4 powerful items. The items presented are randomly selected from the pool of High Elf crafted items.
  • Recruitment cost: -10% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
  • Armour: +5 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
  • Unit experience: +2 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes unit recruits

Invocation of Lileath[edit | edit source]

This rite replaces the Invocation of Hoeth for the Avelorn faction.

The patron of seers and prophets, she is prayed to for clarity, prophecy and foresight.

Cost: 2000, Cooldown: 15 turns, Duration: 5 turns

Invocation of Morai-Heg[edit | edit source]

This rite replaces the Invocation of Hoeth for the Nagarythe faction.

The Elven Goddess of Fate and Death. Within her rune pouch she holds the fate of all creatures on the mortal plane.

Cost: 2500, Cooldown: 15 turns