Itz-Itza Tribe

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Itz-Itza Tribe
Itz itza tribe.png
General data
TypeMinor faction
CategoryLizardmen
RulerAlazanczyk
CampaignsMortal Empires
Territory
Starting territoryDragon Isles


Overview[edit | edit source]

Itz-Itza Tribe is a Lizardmen faction introduced in Total War: Warhammer II in the Potion of Speed Update.

It is ruled by Alazanczyk and can be found in the south-eastern part of the map, on the group of islands east of the Southlands.

Background[edit | edit source]

During the Great Catastrophe, the local Saurus and Skinks lost their Slann masters and have degenerated into feral creatures that viciously attack anyone that enters their territory. Despite this, the blessings of the Slann priests still lingers on the islands, making it hard for anyone to cast magic. It is believed that Lustrian mage priests accept the degenerated population of the Dragon Islands as part of the Great Plan.[1]

Diplomatic Traits[edit | edit source]

  • Cold-blooded Logic
  • Aggressive
  • Dissonance

Strategy[edit | edit source]

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They serve as an early opponent for Hag Graef.

Diplomacy[edit | edit source]

Add diplomacy here!

They start at war with Hag Graef.

Besides Teotiqua, this is one of the few Lizardmen factions that Kroq-Gar starts near. It may be possible to sail our and crush Malus to secure an early ally to the East.

Starting territory[edit | edit source]

Mortal Empires

Trivia[edit | edit source]

  • That this faction is led by a Red-Crested Skink is perhaps reflective of the fact that they lost their Slann.
  • King Byrnoth Gundadrakk of Barak Varr once killed the Sea Dragon Mauledekorr near the islands.


References[edit | edit source]