Overview[edit | edit source]
Description[edit | edit source]
Karak Zorn is a legendary Dwarf Hold, built thousands of years ago at the extreme southern tip of the Worlds Edge Mountains. Contact has long since been lost. Whether the stronghold exists, or even if it ever existed, is uncertain, but details of its fabulous treasures and the incredible wealth of its kings are often discussed over a few pints of Dwarf ale. If tales are to be believed Karak Zorn is carved from a mountain of gold. Its massive gates of ivory are bound with red copper. Rubies and diamonds are so common that they are used as minor units of currency instead of small coins. Supposedly, the stronghold is surrounded by steaming jungles full of fearsome creatures and hostile Orcs.
It is said that thousands of years ago, Dwarfs journeyed along the mountain range which forms the spine of this vast continent. They reached the southern end of the mountains and built a stronghold, known in legend as Karak Zorn. If this is so, then the stronghold probably would have been situated high above the surrounding jungle among the snow-capped peaks. Here the Dwarfs could flourish in a climate not unlike that of their better known homeland.
Provinces[edit | edit source]
- Eye of the Vortex campaign
Strategy[edit | edit source]
Playing as Kroq-Gar in the Vortex campaign, this faction can be an ally and a northern buffer to the Tomb Kings, Vampires, and Greenskins. They can also serve as a roadblock to the rest of the Southlands that need to be conquered before moving ahead.
Trivia[edit | edit source]
- In the game Vermintide 2, also set in the Warhammer world, a Dwarf named Bardin was on a quest to find this lost hold.