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General data
TypePlayable sub-faction
CategoryDwarf Realms
RulerThorgrim Grudgebearer
CampaignsMortal Empires
Legendary LordsThorgrim Grudgebearer
Grombrindal - The White Dwarf
Starting territoryThe Silver Road
Distinct features
Bullet icon grudges.pngGrudges:Enemy attacks result in grudge missions which must be avenged.
Icon underway.pngUnderway:Clan Angrund armies can enter the Use Underway stance to travel underground, avoiding danger.
Bullet dwf angrund ancestors.pngAngrund Ancestors:Powerful, ghostly Ancestor Heroes to assist Belegar in reclaiming Karak Eight Peaks.
Icon forge.pngThe ForgeIn TWW2, Dwarfs can craft items using trade resources and the new Oathgold resource.
In Total War: Warhammer I, this faction is called "Dwarfs".

Karaz-a-Karak are a playable sub-faction of Dwarfs. Originally introduced in Total War: Warhammer as "Dwarfs", the faction was renamed to Karaz-a-Karak in the Potion of Speed Update for Total War: Warhammer II. They are playable in campaign, multiplayer and custom battles.

How they play[edit | edit source]

A summary of Karaz-a-Karak gameplay:

  • Regiments of Renown: These are unique, more-powerful versions of regular Dwarfs units.
  • The Great Book of Grudges: In the campaign, Dwarf players are issued grudge missions to take revenge for enemy attacks. Completing grudges is essential.
  • Underway: Dwarf armies can enter Use Underway stance, allowing them to bypass danger by travelling underground. This mechanic is shared with Greenskins and Skaven.
  • Runes: Dwarfs have special inventory items called runes, which can be attached to units like banners.
  • The Forge: A crafting system where Dwarfs use resources, as well as Oathgold, to craft magical items (added in the Resurgent Update for Total War: Warhammer II)

Background[edit | edit source]

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In battle[edit | edit source]

Regiments of Renown[edit | edit source]

Karaz-a-Karak has all the same Regiments of Renown as other Dwarfs.

In the campaign[edit | edit source]

Karaz-a-Karak are playable in Mortal Empires campaign. In Total War: Warhammer they are named "Dwarfs".

Karaz-a-Karak share their buildings, technologies, climate preferences, regional occupation, runes, Use Underway and Grudges with regular Dwarfs.

Legendary Lord Choices[edit | edit source]

See lord pages for details on special abilities, starting units and effects.

Start Position[edit | edit source]

Victory Conditions[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!