Karond Kar

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Karond Kar
Wh2 main def karond kar crest.png
General data
TypeMinor faction
CategoryDark Elves
CampaignsEye of the Vortex
Mortal Empires
For the settlement of the same name, see The Broken Lands.

Karond Kar is a minor faction of Dark Elves, introduced in Total War: Warhammer II.

Description[edit | edit source]

Karond Kar, the Tower of Despair, also known as Slaver's Gate, can be counted the bleakest of all refuges. The citadel stands sentinel on the edge of the Sea of Chill, perpetually battered by gale-force winds, icy rain and tidal waves the size of mountains. Its folk can therefore be counted amongst the hardiest of a hard people. Indeed, they have become so acclimatised to their frozen conditions that more temperate climes cause them a measure of discomfort.[1a]

Karond Kar is known as Slaver's Gate for a reason, for it is here that the great reaving fleets bring their living cargo. Countless thousands die as they cross the wide seas to Karond Kar, stifled and suffocated in the holds of slave ships or tortured to death for the amusement of the black-hearted crews. Those are the lucky ones. When the survivors are finally unloaded onto the ice-wreathed docks, they soon find that their torment is just beginning. There is no escape from Karond Kar.[1]

Starting territory[edit | edit source]

Eye of the Vortex
Mortal Empires

Diplomatic traits[edit | edit source]

Diplomatic traits for Karond Kar:

Eye of the Vortex
  • Aggressive
  • Supremacy
  • Rightly Suspicious
Mortal Empires
  • Aggressive
  • Supremacy
  • Rightly Suspicious

Diplomacy[edit | edit source]

Eye of the Vortex

Strategy[edit | edit source]

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