Keepers of the Flame (Phoenix Guard)

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Keepers of the Flame
Wh2 dlc10 hef phoenix guard ror.png
Overview
FactionHigh Elves
Category High Elves melee infantry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 413
Statistics
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 53
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance physical.png Damage Resist Physical: 30


Weapons
Ranged
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon stat speed.png Melee Interval: 4.9 s
Modifier icon bonus vs large.png Bonus vs. Large: 20
Modifier icon magical.png Magical Attacks: 1
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Keepers of the Flame (Phoenix Guard) is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. These silent sentinels guard the Shrine of Asuryan.

Description[edit]

The Phoenix Guard are the guardians of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. Deep within lies the Chamber of Days. On its ancient walls, it is said, are the histories of past, present and future, etched in words of fire. Legend tells that any who behold that wall shall forever be cursed with the knowledge of their own death. Regiments of Phoenix Guard are always found where the fighting is fiercest and victory hardest won, for their gift allows them to see confluences and crux points upon the battlefield that lie hidden to mortal eyes. Each warrior knows his appointed hour of death, but none seek to delay that fatal moment. Whether battle brings victory or defeat, life or death, the Phoenix Guard fight on without fear.

Abilities[edit]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Template:Bulletpoint mark of asuryan

Strategy[edit]

Click here to add a strategy!

Keepers of the Flame gain magic damage as well as a deathblow attack over the regular Phoenix Guard unit.