Keepers of the Flame (Phoenix Guard)

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Keepers of the Flame
Wh2 dlc10 hef phoenix guard ror.png
Overview
FactionHigh Elves
Category High Elves melee infantry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 413
Statistics
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 53
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance physical.png Damage Resist Physical: 30


Weapons
Ranged
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon stat speed.png Melee Interval: 4.9 s
Modifier icon bonus vs large.png Bonus vs. Large: 20
Modifier icon magical.png Magical Attacks: 1
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Keepers of the Flame (Phoenix Guard) is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. These silent sentinels guard the Shrine of Asuryan.

Description[edit | edit source]

Abilities[edit | edit source]

  • Mark of Asuryan/deathblow
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Template:Bulletpoint mark of asuryan

Strategy[edit | edit source]

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