Khainite Assassin

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Khainite Assassin
Def assassin campaign 03 0.png
Overview
FactionDark Elves
CategoryDark Elves missile infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 50
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 3.8 s
Ranged
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range: 70
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Khainite Assassin is a Dark Elves missile infantry unit in Total War: Warhammer II. As swift as the wind, dark as the shadows, deadly as a thousand blades.

Description[edit | edit source]

Assassins are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Assassins are also masters of using poison, and they coat their weapons in a variety of toxins - some are deadly, others paralyse or stupefy their victim. One scratch from some of these poisons is enough to send a man into agonising paroxysms as his nerves burn, his heart explodes or his bones crack and shatter. Assassins take great pleasure in the awful demises of their victims and often keep prisoners alive for many days. Often, they extract confessions and information from captives much more quickly than the crude tortures used by other Naggarothi interrogators.

Abilities[edit | edit source]

  • Duellist: This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Good Against Gates: Doors and gates all across the world fear the Khainite Assassin's assortment of lockpicks and acid vials.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Stalk: This unit can move hidden in any terrain.


Gallery[edit | edit source]

Strategy[edit | edit source]

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