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Wh2 dlc10 def kharibdyss.png
FactionDark Elves
Category Dark Elves monster
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450
Icon stat health.png Health: 9450
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Damage Resist Missiles: 35
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Kharibdyss is a Dark Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. A primeval horror from the icy depths off Naggaroth’s west coast - a multi-headed nightmare, desperate to feast on surface-dwellers.

Development[edit | edit source]

The Kharibdyss was teased by CA when The Queen and the Crone first released, and called a "monstrous secret". It was then added to The Queen and the Crone around June 21, 2018 (a few weeks after the DLC initially released). It came as part of The Kharibdyss Update.

Description[edit | edit source]

The Kharibdyss is a loathsome beast from the uncharted depths, seldom seen on land save when the Dark Elves goad one to war. Untold numbers of these primordial terrors churn the murky deeps off Naggaroth’s western coastline, sating their hunger on any creature foolish enough to cross their path. Occasionally, a Kharibdyss can be sighted upon the broken isles to the west of the mainland, tentacles writhing with slime and spray as it hunts for tasty morsels. This is when the Beastmasters strike; those not instantly consumed by the ever-hungry monster then have the nigh-on impossible task of taming the monster, so it can be forced into battle.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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Your dedicated monstrous monster killer, the Kharibdyss is terror to large units. With its high armor piercing and bonus vs. large, it can deal devastating damage to such units. Its abyssal howl ability also reduces Leadership of units nearby, which is useful for scattering enemy infantry (in combination with its fear and terror). It lacks significant amount of armor as well as melee defence, meaning it can take damage quickly.

It can have trouble getting and staying in melee with flying units unless they are being pinned by infantry. It does much better against ground based monsters and cavalry.