Khazrak the One-Eye

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Khazrak the One-Eye
Khazrak.png
Commander.png
Overview
FactionBeastmen
CategoryBeastmen legendary lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3729
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 320
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Khazrak the One-Eye is a Beastmen legendary Lord unit in the Call of the Beastmen DLC. He is the main playable Lord in the An Eye For An Eye mini-campaign. More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.

Description[edit | edit source]

Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.

Abilities[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Campaign effects[edit | edit source]

When chosen as starting lord:

Additional Starting Units

Lord Effects

  • Morale.png Leadership: +10 when fighting against humans (all forces)
  • Income.png Income from raiding: +40%
  • Charge.png Charge bonus: +10 for Bestigor Herd units (all forces)
  • Recruitment cost -50% for Bestigors (lord's army)
  • +3 recruit rank Bestigors
  • -30% upkeep Bestigors

Mounts[edit | edit source]

Items[edit | edit source]

Start Position[edit | edit source]

The Old World, Mortal Empires[edit | edit source]

Wh dlc03 bst beastmen.png

An Eye For An Eye[edit | edit source]

Strategy[edit | edit source]

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