Khemri

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Khemri
Khemri.png
General data
TypePlayable subfaction
CategoryTomb Kings
RulerSettra the Imperishable
CampaignsEye of the Vortex
Mortal Empires
Territory
Starting territory
Start position Eye of the Vortex
Start position Mortal Empires
Racial capital
Climates
  • Prefers desert, wasteland and savannah
Distinct features
Canopic Jars summary.pngCanopic JarsUnique Tomb Kings resource used for various purposes.
?Day of AwakeningTomb Kings do not require money for recruitment/upkeep, instead using a system of unit/army caps.
?Rites4 different rites reflecting the Nehekharan Gods, which have various bonuses.
?Mortuary CultThis cult can craft magical items, or summon powerful Legions of Legend or special lords.
?Realm of SoulsAs battle damage is taken, a bar builds up to a threshold where the army is mass-healed.
Khemri require the Rise of the Tomb Kings DLC.
For the settlement of the same name, please see Land of the Dead.

Overview[edit | edit source]

Khemri is a subfaction of Tomb Kings introduced in Rise of the Tomb Kings for Total War: Warhammer II, and is playable in campaign. They are led by legendary lord Settra.

The faction can be found in the northern parts of the The Southlands.

How they play[edit | edit source]

A summary of Tomb Kings gameplay:

  • Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.
  • Elite units: They also have Regiments of Renown and campaign-exclusive Legions of Legend.
  • Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up mass-healing the army and allowing a Ushabti to be summoned.
  • Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep, instead having unit/army caps which are increased by buildings/technolgies.
  • Canopic Jars: A unique resource used for research and by the Mortuary Cult.
  • Mortuary Cult: A cult of priests who use resources to craft magical items and elite Legions of Legend.
  • Nine Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings don't compete with rituals, but rather search for these books.

Background[edit | edit source]

Khemri is the oldest, largest, proudest and most powerful of all the ancient cities. The monuments built in this grand necropolis are vast and majestic to behold, crafted by the most skilled Necrotects in the land. Graven images of gods and monsters peer down from every rooftop, and statuary marks the corner of every dust-scattered street. Throughout Nehekhara's long history, the greatest of all the kings were those of Khemri. It became established early on that whoever ruled the City of Kings was the mightiest sovereign in all the Great Land, he to whom the other kings would pledge allegiance and offer tribute.

In the heart of Khemri lies the lavish royal palace in which Settra the Imperishable sits upon a throne made of gold, soul-diamonds and a wealth of other gemstones worth more than the combined treasures of a dozen lesser kings. Beside this court of power looms one of the most magnificent structures ever created by Mankind — Settra's Great Pyramid. Within this ivory edifice, Nehekhara's fearsome legions await the king's command, standing ready to march to war and destroy his enemies. However, even this majestic monument, rising hundreds of times the height of a man, is dwarfed by the Black Pyramid of Nagash — a wonder and a terror to all who behold it, lying silent and ominous on the outskirts of Khemri.

In battle[edit | edit source]

Khemri plays like a regular Tomb Kings faction. See that page for details.

In campaign[edit | edit source]

Khemri largely play like a regular Tomb Kings faction. See that page for details.

Legendary Lord choices[edit | edit source]

Faction effects[edit | edit source]

  • Public order +2 (all provinces)
  • Growth +10 (all provinces)
  • Construction time -1 (province capital/settlement buildings)

Diplomacy[edit | edit source]

Khemri is in a permanent war with Followers of Nagash and they cannot sign peace.

Climate preferences[edit | edit source]

Climate preferences for Khemri:

  • Habitable: Savannah, Desert, Wasteland
  • Unpleasant: Mountain, Jungle, Island, Temperate
  • Uninhabitable: Frozen, Magical Forest, Chaotic Wasteland

Start locations[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory conditions[edit | edit source]

Eye of the Vortex[edit | edit source]

Campaign Victory

Domination Victory

Mortal Empires[edit | edit source]

Short campaign

Long campaign

Strategy[edit | edit source]

The following is a possible strategy when playing as Khemri.

Your first enemy will be the Savage Orc Top Knotz, they will shred through full stacks of Skeletons. Their physical resistance and decent combat stats ensure they will outlast and out damage most of your forces. Every victory will be a Pyrrhic victory, won through overwhelming numbers. Settra is your best bet, he deals the most damage, has spells, and mounts that can do a lot of heavy lifting against the orcs. Once you have conquered the Top Knotz, one must decide if they are conquering or allying with Numas/other Tomb King factions. From there, proceed West until you reach Arkhan and destroy him. Then one can go whenever they want to get the rest of the Books of Nagash.