Construct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when morale is low). Necrotects can push it to its full combat potential and restore it in battle.
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Khemrian Warsphinx is a Tomb Kings war beast unit in Total War: Warhammer II: Rise of the Tomb Kings. A monolithic force of destruction on the battlefield - each tremendous footstep crushing many foolish warriors underfoot.
Khemrian Warsphinxes are giant leonine statues that wade through the ranks of their foes, crushing them underfoot as if they were nothing more than bothersome insects. Almost impervious to harm, their stone-hard hides protect them from all but the truest strikes; anything less than a direct hit from a war machine is likely to glance harmlessly away. Atop each Khemrian Warsphinx is an ornate howdah in which several Tomb Guards ride. These elite warriors direct their mount's actions as if it were an extension of their own mummified bodies, laying into the foes below with great, double-handed spears. Khemrian Warsphinxes are terrifying foes the face, and enemies that do not flee before them are swatted aside by stone claws or torn apart by fanged jaws. However, this is just a fraction of their full destructive power. When a Khemrian Warsphinx rears up above its prey, those lurking in its shadow are doomed. As the leonine monster crashes down, it smashes its boulder-sized limbs into the ground with appalling force. The resultant shockwave knocks foes off their feet, pulping organs and splintering bones. Those that survive this earth-shattering impact find themselves in a crater of broken, twisted bodies. However, there can be no hope for anything caught directly underneath the point of impact. All that remains of these crushed unfortunates is a fine, red mist that sprays over the victim's stunned comrades.
↑Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
↑Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Aside from being an amusing and adorable murder kitty, the Warsphinx is a deadly and versatile construct. It is heavily armoured, causes fear and terror, has a bonus vs. infantry, and heavy armour piercing damage that makes it great for taking on most units in the game. The bonus vs. infantry obviously makes it best equipped for dealing damage to small units. However, with the Lore of Nehekhara, one can give it a bonus vs. large that can assist it in fighting enemy monsters and large units. On top of this, they also have archers on the back that allows the unit a degree of missile pressure from a distance. A Necrotect can also help make this unit more combat effective and survivable.
This page was last edited on 11 April 2020, at 01:39.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.