Knights of the Ebon Claw (Dread Knights)

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Knights of the Ebon Claw
Wh2 dlc10 def cold one dread knights ror.png
Overview
FactionDark Elves
CategoryDark Elves melee cavalry Regiment of Renown
Recruitment
Icon treasury.png Cost (MP): 1550 (1550)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 388
Statistics
Icon stat health.png Health: 104
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus: 42
Weapons
Ranged
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
86.67%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Knights of the Ebon Claw (Dread Knights) is a Dark Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. With riders as deadly as their mounts, the Knights of the Ebon Claw are a force to be reckoned with.

Description[edit | edit source]

A warband with a long and notorius history, the Knights of the Ebon Claw swore allegiance to Malus Darkblade following the fall of Clar Karond. They shed no tears for their former home, decrying it as a refuge of weaklings and traitors, and pointed to its fall as proof of both accusations. They now rode in Darkblades' vanguard, little realizing that this position had not been granted out of honour, but rather so that their new master could keep a close eye upon them. Darkblade was all too aware that an allegiance that shifted once could easily do so again.

Upon their arrival at Eagle Gate, the warleader of the Ebon Claw was cut down by Prince Yvarn, toppling their standard.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

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These knights are notable for what they don't have, Rampage. Cold One Knights and Dread Knights are hampered by their rampage, but these knights are kept in full control until they rout. With high armor, strong melee stats, and armor piercing, these units are dedicated melee cavalry. Their leadership is also quite high, allowing them to fight nearly to the death and giving Dark Elves players a reliable cavalry unit even into the late game of a fight.

Their one weakness is their elite nature means they can be targeted frequently by artillery, magic, and archers as they are such a big threat on the battlefield. Their speed is also not the highest, meaning they can get outmaneuvered by other cavalry.